/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_MACGUI_MACGUI_H #define SCUMM_MACGUI_MACGUI_H #include "common/events.h" #include "common/str.h" namespace Graphics { class Font; struct Surface; } namespace Scumm { class ScummEngine; class Actor; class MacGuiImpl; class MacGui { friend class ScummEngine; private: MacGuiImpl *_impl = nullptr; public: MacGui(ScummEngine *vm, const Common::Path &resourceFile); ~MacGui(); int getNumColors() const; bool initialize(); void reset(); void update(int delta); void updateWindowManager(); void resetAfterLoad(); bool handleEvent(Common::Event event); void setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate); void setPaletteDirty(); const Graphics::Font *getFontByScummId(int32 id); void drawBanner(char *message); void undrawBanner(); bool runQuitDialog(); bool runRestartDialog(); // Indiana Jones and the Last Crusade bool isVerbGuiActive() const; Graphics::Surface *textArea() const; void clearTextArea(); void initTextAreaForActor(Actor *a, byte color); void printCharToTextArea(int chr, int x, int y, int color); // Loom void runDraftsInventory(); }; } // End of namespace Scumm #endif