/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(SCUMM_IMUSE_DIGI_GROUPS_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_IMUSE_DIGI_GROUPS_H #include "common/scummsys.h" #include "common/mutex.h" #include "common/serializer.h" #include "common/textconsole.h" #include "common/util.h" #include "scumm/imuse_digi/dimuse_engine.h" namespace Scumm { class IMuseDigiGroupsHandler { private: IMuseDigital *_engine; Common::Mutex *_mutex; int _effVols[DIMUSE_MAX_GROUPS] = {}; int _vols[DIMUSE_MAX_GROUPS] = {}; public: IMuseDigiGroupsHandler(IMuseDigital *engine, Common::Mutex *mutex); ~IMuseDigiGroupsHandler(); int init(); int setGroupVol(int id, int volume); int getGroupVol(int id); }; } // End of namespace Scumm #endif