/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HELP_H #define SCUMM_HELP_H #include "common/str.h" #include "common/ustr.h" #include "common/platform.h" namespace Scumm { #define HELP_NUM_LINES 15 class ScummHelp { protected: typedef Common::String String; typedef Common::U32String U32String; public: static int numPages(byte gameId); static void updateStrings(byte gameId, byte version, Common::Platform platform, int page, U32String &title, U32String *&key, U32String *&dsc); }; } // End of namespace Scumm #endif