/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/intern_he.h" #include "scumm/he/basketball/basketball.h" #include "scumm/he/logic_he.h" namespace Scumm { #define STICKY_CURSOR_VALUE 2 static void checkCursorBounds(const Common::Point &oldCursorPos, Common::Point *cursorPos) { Common::Rect windowRect(0, 0, 640, 480); // Make sure the cursor wasn't pushed out of the window... if ((cursorPos->x < (windowRect.left + 1)) && (oldCursorPos.x > windowRect.left)) { cursorPos->x = (windowRect.left + 1); } if ((cursorPos->x > (windowRect.right - 1)) && (oldCursorPos.x < windowRect.right)) { cursorPos->x = (windowRect.right - 1); } if ((cursorPos->y < (windowRect.top + 1)) && (oldCursorPos.y > windowRect.top)) { cursorPos->y = (windowRect.top + 1); } if ((cursorPos->y > (windowRect.bottom - 1)) && (oldCursorPos.y < windowRect.bottom)) { cursorPos->y = (windowRect.bottom - 1); } } int LogicHEBasketball::u32_userUpdateCursorPos(int xScrollVal, int yScrollVal) { int xChange = 0; int yChange = 0; Common::Point currentCursorPos = _vm->_mouse; // Update that position due to any camera scrolling that happened this frame... Common::Point newCursorPos; newCursorPos.x = currentCursorPos.x - xScrollVal; newCursorPos.y = currentCursorPos.y - yScrollVal; // Make sure the cursor wasn't pushed out of the window... checkCursorBounds(currentCursorPos, &newCursorPos); // Update the cursor position... _vm->_mouse = newCursorPos; // Calculate how much the cursor actually changed this frame... xChange = newCursorPos.x - currentCursorPos.x; yChange = newCursorPos.y - currentCursorPos.y; writeScummVar(_vm1->VAR_U32_USER_VAR_A, 1); writeScummVar(_vm1->VAR_U32_USER_VAR_B, xChange); writeScummVar(_vm1->VAR_U32_USER_VAR_C, yChange); return 1; } int LogicHEBasketball::u32_userMakeCursorSticky(int lastCursorX, int lastCursorY) { int success = 0; int xChange = 0; int yChange = 0; Common::Point currentCursorPos = _vm->_mouse; Common::Point newCursorPos; // Update that position due to any camera scrolling that happened this frame... newCursorPos.x = lastCursorX + ((currentCursorPos.x - lastCursorX) / STICKY_CURSOR_VALUE); newCursorPos.y = lastCursorY + ((currentCursorPos.y - lastCursorY) / STICKY_CURSOR_VALUE); // Make sure the cursor wasn't pushed out of the window... checkCursorBounds(currentCursorPos, &newCursorPos); // Update the cursor position... _vm->_mouse = newCursorPos; // Calculate how much the cursor actually changed this frame... xChange = newCursorPos.x - currentCursorPos.x; yChange = newCursorPos.y - currentCursorPos.y; writeScummVar(_vm1->VAR_U32_USER_VAR_A, success); writeScummVar(_vm1->VAR_U32_USER_VAR_B, xChange); writeScummVar(_vm1->VAR_U32_USER_VAR_C, yChange); return 1; } int LogicHEBasketball::u32_userCursorTrackMovingObject(int xChange, int yChange) { Common::Point currentCursorPos = _vm->_mouse; Common::Point newCursorPos; // Update that position due to any camera scrolling that happened this frame... newCursorPos.x = currentCursorPos.x + xChange; newCursorPos.y = currentCursorPos.y + yChange; // Make sure the cursor wasn't pushed out of the window... checkCursorBounds(currentCursorPos, &newCursorPos); // Update the cursor position... _vm->_mouse = newCursorPos; writeScummVar(_vm1->VAR_U32_USER_VAR_A, 1); writeScummVar(_vm1->VAR_U32_USER_VAR_B, xChange); writeScummVar(_vm1->VAR_U32_USER_VAR_C, yChange); return 1; } int LogicHEBasketball::u32_userGetCursorPos() { writeScummVar(_vm1->VAR_U32_USER_VAR_A, _vm->_mouse.x); writeScummVar(_vm1->VAR_U32_USER_VAR_B, _vm->_mouse.y); return 1; } } // End of namespace Scumm