/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_sphere.h" #include "scumm/he/basketball/collision/bball_collision_box.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" #include "scumm/he/basketball/collision/bball_collision_tree.h" namespace Scumm { CCollisionNode::CCollisionNode() { for (int i = 0; i < NUM_CHILDREN_NODES; i++) { _child[i] = nullptr; } _quadrant.setMinPoint(0, 0); _quadrant.setMaxPoint(0, 0); _isExternal = false; } CCollisionNode::CCollisionNode(const CCollisionObjectVector &initObjects) : _objectList(initObjects) { for (int i = 0; i < NUM_CHILDREN_NODES; i++) { _child[i] = nullptr; } _quadrant.setMinPoint(0, 0); _quadrant.setMaxPoint(0, 0); _isExternal = false; } CCollisionNode::~CCollisionNode() { if (!_isExternal) { for (int i = 0; i < NUM_CHILDREN_NODES; i++) { assert(_child[i]); delete _child[i]; _child[i] = nullptr; } } } U32BoundingBox CCollisionNode::getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID) { int minX, minY; int maxX, maxY; int centerX = ((parentQuadrant.getMinPoint().x + parentQuadrant.getMaxPoint().x) / 2); int centerY = ((parentQuadrant.getMinPoint().y + parentQuadrant.getMaxPoint().y) / 2); switch (childID) { case kChild1: minX = centerX; minY = parentQuadrant.getMinPoint().y; maxX = parentQuadrant.getMaxPoint().x; maxY = centerY; break; case kChild2: minX = centerX; minY = centerY; maxX = parentQuadrant.getMaxPoint().x; maxY = parentQuadrant.getMaxPoint().y; break; case kChild3: minX = parentQuadrant.getMinPoint().x; minY = centerY; maxX = centerX; maxY = parentQuadrant.getMaxPoint().y; break; case kChild4: minX = parentQuadrant.getMinPoint().x; minY = parentQuadrant.getMinPoint().y; maxX = centerX; maxY = centerY; break; default: warning("CCollisionNode::getChildQuadrant(): Invalid childID passed to getChildQuadrant"); minX = 0; minY = 0; maxX = 0; maxY = 0; } U32BoundingBox childQuadrant; childQuadrant.setMinPoint(minX, minY); childQuadrant.setMaxPoint(maxX, maxY); return childQuadrant; } void CCollisionNode::searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const { if (searchRange.intersect(_quadrant)) { if (_isExternal) { // Search through and add points that are within bounds... for (CCollisionObjectVector::size_type objectIndex = 0; objectIndex < _objectList.size(); ++objectIndex) { if (!_objectList[objectIndex]->_ignore) { const ICollisionObject *currentObject = _objectList[objectIndex]; targetList->push_back(currentObject); } } } else { // Search all of the children... for (int childID = 0; childID < NUM_CHILDREN_NODES; childID++) { _child[childID]->searchTree(searchRange, targetList); } } } } } // End of namespace Scumm