/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H #ifdef ENABLE_HE #include "scumm/he/basketball/collision/bball_collision_object.h" namespace Scumm { class CCollisionBox : public ICollisionObject, public U32BoundingBox { public: CCollisionBox() : ICollisionObject(kBox) {} ~CCollisionBox() {} U32FltPoint3D findNearestPoint(const U32FltPoint3D &testPoint) const override; U32BoundingBox getBoundingBox() const override; U32BoundingBox getBigBoundingBox() const override; }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_BOX_H