/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_ACTOR_HE_H #define SCUMM_ACTOR_HE_H #include "scumm/actor.h" namespace Scumm { #define ACTOR_GENERAL_FLAG_IGNORE_ERASE 0x00000001 #define HE100_CHORE_REDIRECT_INIT 1024 #define HE100_CHORE_REDIRECT_WALK 1025 #define HE100_CHORE_REDIRECT_STAND 1026 #define HE100_CHORE_REDIRECT_START_TALK 1027 #define HE100_CHORE_REDIRECT_STOP_TALK 1028 struct HEEraseAuxEntry { int actor; int32 x1, y1, x2, y2; }; struct HEAnimAuxEntry { int actor; int auxIndex; }; struct HEAnimAuxData { HEAnimAuxData() : auxDefaultSearchBlock(nullptr), externalDataPtr(nullptr), auxDataBlock(nullptr), actor(0) {} byte *auxDefaultSearchBlock; byte *externalDataPtr; const byte *auxDataBlock; int actor; }; struct HEAuxFileRelInfo { int globFileOffset; Common::File fileHandle; int globType; int globNum; int roomNum; }; class ActorHE : public Actor { public: ActorHE(ScummEngine *scumm, int id); void initActor(int mode) override; void hideActor() override; void drawActorToBackBuf(int x, int y); void setActorEraseType(int eraseValue); void setCondition(int slot, int set); bool isConditionSet(int slot) const; void setUserCondition(int slot, int set); bool isUserConditionSet(int slot) const; void setTalkCondition(int slot); bool isTalkConditionSet(int slot) const; void clearActorUpdateInfo(); void setActorUpdateArea(int x1, int y1, int x2, int y2); public: /** This rect is used to clip actor drawing. */ Common::Rect _clipOverride; bool _heNoTalkAnimation = false; bool _heTalking = false; byte _generalFlags = 0; int _auxActor = 0; int32 _auxEraseX1 = 0, _auxEraseY1 = 0, _auxEraseX2 = 0, _auxEraseY2 = 0; // 80 is the maximum number of strips that any hi-res HE game is going to have int _screenUpdateTableMin[80] = {}; int _screenUpdateTableMax[80] = {}; struct { int16 posX; int16 posY; int16 color; byte sentence[128]; } _heTalkQueue[16] = {}; void prepareDrawActorCostume(BaseCostumeRenderer *bcr) override; void setActorCostume(int c) override; }; } // End of namespace Scumm #endif