/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCI_GRAPHICS_FONTSJIS_H #define SCI_GRAPHICS_FONTSJIS_H #include "sci/graphics/helpers.h" namespace Graphics { class FontSJIS; } namespace Sci { /** * Special Font class, handles SJIS inside sci games, uses ScummVM SJIS support */ class GfxFontSjis : public GfxFont { public: GfxFontSjis(GfxScreen *screen, GuiResourceId resourceId); ~GfxFontSjis() override; GuiResourceId getResourceId() override; byte getHeight() override; bool isDoubleByte(uint16 chr) override; byte getCharWidth(uint16 chr) override; void draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) override; private: GfxScreen *_screen; GuiResourceId _resourceId; Graphics::FontSJIS *_commonFont; }; } // End of namespace Sci #endif // SCI_GRAPHICS_FONTSJIS_H