/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_VDRAW_H #define SAGA2_VDRAW_H #include "saga2/gdraw.h" #include "saga2/vpage.h" namespace Saga2 { class gDisplayPort : public gPort { public: virtual ~gDisplayPort() {} vDisplayPage _protoPage; // Lowest-level drawing functions, (virtually) retargeted to // call SVGA drawing routines void fillRect(const Rect16 r); void clear() { _protoPage.fillRect(_clip, _fgPen); } // Blitting functions // NOTE: svga port cannot be used a source!!! void bltPixels(const gPixelMap &src, int src_x, int src_y, int dst_x, int dst_y, int width, int height); // Bresenham line-drawing functions void line(int16 x1, int16 y1, int16 x2, int16 y2); void scrollPixels(const Rect16 r, int dx, int dy); }; extern vDisplayPage *drawPage; } // end of namespace Saga2 #endif