/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_TOWERFTA_H #define SAGA2_TOWERFTA_H #include "saga2/tower.h" namespace Saga2 { INITIALIZER(initSystemConfig); // uses null cleanup INITIALIZER(initPlayIntro); TERMINATOR(termPlayOutro); TERMINATOR(termSystemTimer); TERMINATOR (termAudio); INITIALIZER(initResourceFiles); TERMINATOR(termResourceFiles); INITIALIZER(initResourceServers); TERMINATOR(termResourceServers); INITIALIZER(initPathFinders); TERMINATOR(termPathFinders); INITIALIZER(initSAGAInterpreter); TERMINATOR(termSAGAInterpreter); INITIALIZER(initAudioChannels); TERMINATOR(termAudioChannels); INITIALIZER(initResourceHandles); TERMINATOR(termResourceHandles); INITIALIZER(initPalettes); TERMINATOR(termPalettes); INITIALIZER(initDisplayPort); TERMINATOR(termDisplayPort); INITIALIZER(initPanelSystem); TERMINATOR(termPanelSystem); INITIALIZER(initMainWindow); TERMINATOR(termMainWindow); INITIALIZER(initGUIMessagers); TERMINATOR(termGUIMessagers); INITIALIZER(initMousePointer); TERMINATOR(termMousePointer); INITIALIZER(initDisplay); TERMINATOR(termDisplay); INITIALIZER(initGameMaps); TERMINATOR(termGameMaps); INITIALIZER(initRouteData); TERMINATOR(termRouteData); INITIALIZER(initActorSprites); TERMINATOR(termActorSprites); INITIALIZER(initWeaponData); TERMINATOR(termWeaponData); INITIALIZER(initSpellData); TERMINATOR(termSpellData); INITIALIZER(initObjectSoundFX); TERMINATOR(termObjectSoundFX); INITIALIZER(initObjectPrototypes); TERMINATOR(termObjectPrototypes); INITIALIZER(initDynamicGameData); TERMINATOR(termDynamicGameData); INITIALIZER(initGameMode); TERMINATOR(termGameMode); INITIALIZER(initTop); TERMINATOR(termTop); INITIALIZER(initProcessResources); TERMINATOR(termProcessResources); } // end of namespace Saga2 #endif