/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_TILELINE_H #define SAGA2_TILELINE_H #include "saga2/tcoords.h" namespace Saga2 { void TPLine(const TilePoint &start, const TilePoint &stop, int16 color); void TPLine(const TilePoint &start, const TilePoint &stop); void TPTriangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, int16 color); void TPRectangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, const TilePoint &tp4, int16 color); void TPCircle(const TilePoint &tp1, const int radius, int16 color); } // end of namespace Saga2 #endif