/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SAGA2_GFX_H #define SAGA2_GFX_H #include "common/noncopyable.h" namespace Saga2 { enum BackBufferSource { kBeforeOpeningMenu, kBeforeTakingThumbnail, kMaxBackBufferSources }; class Renderer : public Common::NonCopyable { private: byte *_savedBackBuffers[kMaxBackBufferSources]; public: Renderer(); ~Renderer(); void saveBackBuffer(BackBufferSource source); void popSavedBackBuffer(BackBufferSource source); void restoreSavedBackBuffer(BackBufferSource source); void removeSavedBackBuffer(BackBufferSource source); bool hasSavedBackBuffer(BackBufferSource source); }; } // end of namespace Saga2 #endif