/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Music class #ifndef SAGA_MUSIC_H #define SAGA_MUSIC_H #include "audio/audiostream.h" #include "audio/mididrv.h" #include "audio/mididrv_ms.h" #include "audio/mt32gm.h" #include "audio/midiparser.h" #include "audio/mixer.h" #include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h" class TownsPC98_AudioDriver; namespace Saga { enum MusicFlags { MUSIC_NORMAL = 0, MUSIC_LOOP = 0x0001 }; class Music { private: static const uint8 MUSIC_SUNSPOT = 26; static const uint8 MT32_GOODBYE_MSG[MidiDriver_MT32GM::MT32_DISPLAY_NUM_CHARS]; public: Music(SagaEngine *vm, Audio::Mixer *mixer); ~Music(); void close(); bool isPlaying(); bool hasDigitalMusic() { return _digitalMusic; } void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL); void pause(); void resume(); void stop(); void setVolume(int volume, int time = 1); int getVolume() { return _currentVolume; } void resetVolume(); bool isFading(); bool isAdlib() const { return _driverType == MT_ADLIB; } void syncSoundSettings(); Common::Array _songTable; private: SagaEngine *_vm; Audio::Mixer *_mixer; MidiParser *_parser; MidiDriver_Multisource *_driver; TownsPC98_AudioDriver *_driverPC98; Audio::SoundHandle _musicHandle; uint32 _trackNumber; int _userVolume; bool _userMute; int _targetVolume; int _currentVolume; int _currentVolumePercent; bool _digitalMusic; MusicType _musicType; MusicType _driverType; ResourceContext *_musicContext; ResourceContext *_digitalMusicContext; static void musicVolumeGaugeCallback(void *refCon); static void timerCallback(void *refCon); void onTimer(); bool playDigital(uint32 resourceId, MusicFlags flags); void playProtracker(uint32 resourceId, MusicFlags flags); void playQuickTime(uint32 resourceId, MusicFlags flags); void playMidi(uint32 resourceId, MusicFlags flags); void musicVolumeGauge(); ByteArray *_currentMusicBuffer; ByteArray _musicBuffer[2]; }; } // End of namespace Saga #endif