/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/events.h" #include "common/system.h" #include "common/textconsole.h" #include "queen/queen.h" #include "queen/input.h" namespace Queen { const verbAction Input::_verbActions[] = { { VERB_OPEN, kActionOpen }, { VERB_CLOSE, kActionClose }, { VERB_MOVE, kActionMove }, { VERB_GIVE, kActionGive }, { VERB_LOOK_AT, kActionLook }, { VERB_PICK_UP, kActionPickUp }, { VERB_TALK_TO, kActionTalk }, { VERB_USE, kActionUse } }; Input::Input(Common::Language language, OSystem *system) : _system(system), _eventMan(system->getEventManager()), _fastMode(false), _keyVerb(VERB_NONE), _cutawayRunning(false), _canQuit(false), _cutawayQuit(false), _dialogueRunning(false), _talkQuit(false), _quickSave(false), _quickLoad(false), _inKey(kActionNone), _mouseButton(0), _idleTime(0) { } void Input::delay(uint amount) { if (_fastMode && amount > DELAY_SHORT) { amount = DELAY_SHORT; } if (_idleTime < DELAY_SCREEN_BLANKER) { _idleTime += amount; } uint32 end = _system->getMillis() + amount; do { Common::Event event; while (_eventMan->pollEvent(event)) { _idleTime = 0; switch (event.type) { case Common::EVENT_CUSTOM_ENGINE_ACTION_START: if (event.customType == kActionFastMode) { _fastMode = !_fastMode; } else { _inKey = event.customType; } break; case Common::EVENT_LBUTTONDOWN: _mouseButton |= MOUSE_LBUTTON; break; case Common::EVENT_RBUTTONDOWN: _mouseButton |= MOUSE_RBUTTON; if (_dialogueRunning) _talkQuit = true; break; case Common::EVENT_RETURN_TO_LAUNCHER: case Common::EVENT_QUIT: if (_cutawayRunning) _cutawayQuit = true; // Allow using close button while dialogue is running if (_dialogueRunning) _talkQuit = true; return; default: break; } } _system->updateScreen(); if (amount == 0) break; _system->delayMillis((amount > 10) ? 10 : amount); } while (_system->getMillis() < end); } void Input::checkKeys() { if (_inKey) debug(6, "[Input::checkKeys] _inKey = %i", _inKey); switch (_inKey) { case kActionSkipText: _keyVerb = VERB_SKIP_TEXT; break; case kActionScrollUp: _keyVerb = VERB_SCROLL_UP; break; case kActionScrollDown: _keyVerb = VERB_SCROLL_DOWN; break; case kActionInvSlot1: _keyVerb = VERB_DIGIT_1; break; case kActionInvSlot2: _keyVerb = VERB_DIGIT_2; break; case kActionInvSlot3: _keyVerb = VERB_DIGIT_3; break; case kActionInvSlot4: _keyVerb = VERB_DIGIT_4; break; case kActionSkipCutaway: // skip cutaway / dialogue if (_canQuit) { if (_cutawayRunning) { debug(6, "[Input::checkKeys] Setting _cutawayQuit to true"); _cutawayQuit = true; } if (_dialogueRunning) _talkQuit = true; } break; case kActionJournal: // use Journal if (_cutawayRunning) { if (_canQuit) { _keyVerb = VERB_USE_JOURNAL; _cutawayQuit = _talkQuit = true; } } else { _keyVerb = VERB_USE_JOURNAL; if (_canQuit) _talkQuit = true; } break; case kActionSave: // quicksave _quickSave = true; break; case kActionLoad: // quickload _quickLoad = true; break; default: for (int i = 0; i < ARRAYSIZE(_verbActions); ++i) { if (_inKey == _verbActions[i]._action) { _keyVerb = _verbActions[i]._verb; break; } } break; } _inKey = kActionNone; // reset } Common::Point Input::getMousePos() const { return _eventMan->getMousePos(); } } // End of namespace Queen