/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QUEEN_DEBUG_H #define QUEEN_DEBUG_H #include "gui/debugger.h" namespace Queen { class QueenEngine; class Debugger : public GUI::Debugger { public: Debugger(QueenEngine *vm); int flags() const { return _flags; } enum { DF_DRAW_AREAS = 1 << 0 }; private: void preEnter() override; void postEnter() override; private: bool Cmd_Areas(int argc, const char **argv); bool Cmd_Asm(int argc, const char **argv); bool Cmd_Bob(int argc, const char **argv); bool Cmd_GameState(int argc, const char **argv); bool Cmd_Info(int argc, const char **argv); bool Cmd_Items(int argc, const char **argv); bool Cmd_PrintBobs(int argc, const char **argv); bool Cmd_Room(int argc, const char **argv); bool Cmd_Song(int argc, const char **argv); private: QueenEngine *_vm; int _flags; }; } // End of namespace Queen #endif