/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H #define QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H #include "common/keyboard.h" namespace QDEngine { #define VK_LBUTTON 0x01 #define VK_RBUTTON 0x02 #define VK_CANCEL 0x03 #define VK_MBUTTON 0x04 /* NOT contiguous with L & RBUTTON */ #define VK_BACK 0x08 #define VK_TAB 0x09 #define VK_CLEAR 0x0C #define VK_RETURN 0x0D #define VK_SHIFT 0x10 #define VK_CONTROL 0x11 #define VK_MENU 0x12 #define VK_PAUSE 0x13 #define VK_CAPITAL 0x14 #define VK_ESCAPE 0x1B #define VK_SPACE 0x20 #define VK_PRIOR 0x21 #define VK_NEXT 0x22 #define VK_END 0x23 #define VK_HOME 0x24 #define VK_LEFT 0x25 #define VK_UP 0x26 #define VK_RIGHT 0x27 #define VK_DOWN 0x28 #define VK_SELECT 0x29 #define VK_PRINT 0x2A #define VK_EXECUTE 0x2B #define VK_SNAPSHOT 0x2C #define VK_INSERT 0x2D #define VK_DELETE 0x2E #define VK_HELP 0x2F /* VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */ /* VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */ #define VK_LWIN 0x5B #define VK_RWIN 0x5C #define VK_APPS 0x5D #define VK_NUMPAD0 0x60 #define VK_NUMPAD1 0x61 #define VK_NUMPAD2 0x62 #define VK_NUMPAD3 0x63 #define VK_NUMPAD4 0x64 #define VK_NUMPAD5 0x65 #define VK_NUMPAD6 0x66 #define VK_NUMPAD7 0x67 #define VK_NUMPAD8 0x68 #define VK_NUMPAD9 0x69 #define VK_MULTIPLY 0x6A #define VK_ADD 0x6B #define VK_SEPARATOR 0x6C #define VK_SUBTRACT 0x6D #define VK_DECIMAL 0x6E #define VK_DIVIDE 0x6F #define VK_F1 0x70 #define VK_F2 0x71 #define VK_F3 0x72 #define VK_F4 0x73 #define VK_F5 0x74 #define VK_F6 0x75 #define VK_F7 0x76 #define VK_F8 0x77 #define VK_F9 0x78 #define VK_F10 0x79 #define VK_F11 0x7A #define VK_F12 0x7B #define VK_F13 0x7C #define VK_F14 0x7D #define VK_F15 0x7E #define VK_F16 0x7F #define VK_F17 0x80 #define VK_F18 0x81 #define VK_F19 0x82 #define VK_F20 0x83 #define VK_F21 0x84 #define VK_F22 0x85 #define VK_F23 0x86 #define VK_F24 0x87 #define VK_NUMLOCK 0x90 #define VK_SCROLL 0x91 /* * VK_L* & VK_R* - left and right Alt, Ctrl and Shift virtual keys. * Used only as parameters to GetAsyncKeyState() and GetKeyState(). * No other API or message will distinguish left and right keys in this way. */ #define VK_LSHIFT 0xA0 #define VK_RSHIFT 0xA1 #define VK_LCONTROL 0xA2 #define VK_RCONTROL 0xA3 #define VK_LMENU 0xA4 #define VK_RMENU 0xA5 #define VK_ATTN 0xF6 #define VK_CRSEL 0xF7 #define VK_EXSEL 0xF8 #define VK_EREOF 0xF9 #define VK_PLAY 0xFA #define VK_ZOOM 0xFB #define VK_NONAME 0xFC #define VK_PA1 0xFD #define VK_OEM_CLEAR 0xFE // Some additional virtual keycodes... #define VK_OEM_COMMA 0xBC #define VK_OEM_PERIOD 0xBE #define VK_OEM_SCROLL 0x91 #define VK_OEM_MINUS 0xBD #define VK_OEM_5_ 0x0C #define VK_OEM_PLUS 0xBB #define VK_OEM_ALT 0x12 #define VK_SLASH 0xBF #define VK_BKSLASH 0x5C #define VK_TILDE 0xC0 #define VK_LBR 0x5B #define VK_RBR 0x5D class keyboardDispatcher { public: //! Обработчик нажатий/отжатий кнопок. /** Возвращает true при успешной обработке события. */ typedef bool (*event_handler_t)(Common::KeyCode key_vcode, bool event); keyboardDispatcher(); ~keyboardDispatcher(); //! Возвращает true, если кнопка с кодом vkey в данный момент нажата. bool is_pressed(int vkey) const; //! Устанавливает обработчик нажатий/отжатий кнопок. event_handler_t set_handler(event_handler_t h) { event_handler_t old_h = _handler; _handler = h; return old_h; } //! Обрабатывает нажатие (event == true) или отжатие (event == false) кнопки с кодом vkey. bool handle_event(Common::KeyCode vkey, bool event); //! Возвращает диспетчер по-умолчанию. static keyboardDispatcher *instance(); private: //! Обработчик нажатий/отжатий кнопок. event_handler_t _handler; //! Состояния кнопок - _key_states[vkey] == true если кнопка с кодом vkey нажата. bool _key_states[Common::KEYCODE_LAST]; }; } // namespace QDEngine #endif // QDENGINE_SYSTEM_INPUT_KEYBOARD_INPUT_H