/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/events.h" #include "common/textconsole.h" #include "qdengine/system/input/input_wndproc.h" #include "qdengine/system/input/keyboard_input.h" #include "qdengine/system/input/mouse_input.h" namespace QDEngine { namespace input { bool keyboard_wndproc(const Common::Event &event, keyboardDispatcher *dsp) { switch (event.type) { case Common::EVENT_KEYDOWN: dsp->handle_event(event.kbd.keycode, true); return true; case Common::EVENT_KEYUP: dsp->handle_event(event.kbd.keycode, false); return true; default: break; } return false; } bool mouse_wndproc(const Common::Event &event, mouseDispatcher *dsp) { int x, y; switch (event.type) { case Common::EVENT_MOUSEMOVE: x = event.mouse.x; y = event.mouse.y; dsp->handle_event(mouseDispatcher::EV_MOUSE_MOVE, x, y, 0); return true; case Common::EVENT_LBUTTONDOWN: x = event.mouse.x; y = event.mouse.y; if (keyboardDispatcher::instance()->is_pressed(VK_LMENU)) dsp->handle_event(mouseDispatcher::EV_RIGHT_DOWN, x, y, 0); else dsp->handle_event(mouseDispatcher::EV_LEFT_DOWN, x, y, 0); return true; case Common::EVENT_RBUTTONDOWN: x = event.mouse.x; y = event.mouse.y; dsp->handle_event(mouseDispatcher::EV_RIGHT_DOWN, x, y, 0); return true; case Common::EVENT_LBUTTONUP: x = event.mouse.x; y = event.mouse.y; if (keyboardDispatcher::instance()->is_pressed(VK_LMENU)) dsp->handle_event(mouseDispatcher::EV_RIGHT_UP, x, y, 0); else dsp->handle_event(mouseDispatcher::EV_LEFT_UP, x, y, 0); return true; case Common::EVENT_RBUTTONUP: x = event.mouse.x; y = event.mouse.y; dsp->handle_event(mouseDispatcher::EV_RIGHT_UP, x, y, 0); return true; default: break; } return false; } } /* namespace input */ } // namespace QDEngine