/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H #define QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H #include "common/std/vector.h" #include "qdengine/xmath.h" #include "qdengine/system/graphics/gr_screen_region.h" namespace Graphics { class ManagedSurface; } namespace QDEngine { // Directions for LineTo() enum GR_LINEDIR { GR_LEFT, GR_TOP, GR_RIGHT, GR_BOTTOM }; // Modes for putSpr() const int GR_BLACK_FON = 0x01; const int GR_CLIPPED = 0x02; const int GR_NOCLIP = 0x04; const int GR_FLIP_HORIZONTAL = 0x08; const int GR_FLIP_VERTICAL = 0x10; const int GR_IGNORE_ALPHA = 0x20; // Modes for Rectangle() const int GR_FILLED = 0x00; const int GR_OUTLINED = 0x01; // grDispatcher::_flags const int GR_INITED = 0x01; const int GR_PALETTE = 0x02; const int GR_REINIT = 0x04; #ifdef _GR_ENABLE_ZBUFFER typedef int16 zbuf_t; const GR_ZBUFFFER_MASK = 0xFFFF; const GR_ZBUFFER_MAX_Z = 30000; #endif enum grTextAlign { GR_ALIGN_LEFT, GR_ALIGN_CENTER, GR_ALIGN_RIGHT }; enum grPixelFormat { GR_RGB565 = 0, GR_ARGB1555, GR_RGB888, GR_ARGB8888, GR_RGBA8888 }; class grFont; class grTileSprite; class RLEBuffer; class UI_TextParser; class grDispatcher { public: grDispatcher(); virtual ~grDispatcher(); static bool sys_init(); bool init(int sx, int sy, grPixelFormat pixel_format); void toggle_reinit() { _flags |= GR_REINIT; } bool is_in_reinit_mode() const { return _flags & GR_REINIT; } void set_flag(int fl) { _flags |= fl; } void drop_flag(int fl) { _flags &= ~fl; } bool check_flag(int fl) { if (_flags & fl) return true; return false; } bool finit(); void *Get_hWnd() const { return _hWnd; } int get_SizeX() const { return _sizeX; } int get_SizeY() const { return _sizeY; } void setClipMode(int m) { _clipMode = m; } int getClipMode() const { return _clipMode; } void setClip() { setClip(0, 0, _sizeX, _sizeY); } void getClip(int &l, int &t, int &r, int &b) const { l = _clipCoords[GR_LEFT]; t = _clipCoords[GR_TOP]; r = _clipCoords[GR_RIGHT]; b = _clipCoords[GR_BOTTOM]; } void setClip(int l, int t, int r, int b) { if (l < 0) l = 0; if (r > _sizeX) r = _sizeX; if (t < 0) t = 0; if (b > _sizeY) b = _sizeY; _clipCoords[GR_LEFT] = l; _clipCoords[GR_TOP] = t; _clipCoords[GR_RIGHT] = r; _clipCoords[GR_BOTTOM] = b; } void limitClip(int l, int t, int r, int b) { if (_clipCoords[GR_LEFT] < l) _clipCoords[GR_LEFT] = l; if (_clipCoords[GR_TOP] < t) _clipCoords[GR_TOP] = t; if (_clipCoords[GR_RIGHT] > r) _clipCoords[GR_RIGHT] = r; if (_clipCoords[GR_BOTTOM] > b) _clipCoords[GR_BOTTOM] = b; } int clipCheck(int x, int y) { if (x >= _clipCoords[GR_LEFT] && x < _clipCoords[GR_RIGHT] && y >= _clipCoords[GR_TOP] && y < _clipCoords[GR_BOTTOM]) return 1; return 0; } int clipCheck(int x, int y, int sx, int sy) { if (x - sx >= _clipCoords[GR_LEFT] && x + sx < _clipCoords[GR_RIGHT] && y - sy >= _clipCoords[GR_TOP] && y + sy < _clipCoords[GR_BOTTOM]) return 1; return 0; } bool flush(int x, int y, int sx, int sy); bool flush(); bool flushChanges(); void fill(int val); void putSpr(int x, int y, int sx, int sy, const byte *p, int mode, int spriteFormat); void putSpr(int x, int y, int sx, int sy, const byte *p, int mode, int spriteFormat, float scale); void putSpr_rle(int x, int y, int sx, int sy, const RLEBuffer *p, int mode, bool alpha_flag); void putSpr_rle(int x, int y, int sx, int sy, const RLEBuffer *p, int mode, float scale, bool alpha_flag); void putSpr_a(int x, int y, int sx, int sy, const byte *p, int mode); void putSpr_a(int x, int y, int sx, int sy, const byte *p, int mode, float scale); void putSpr_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle); void putSpr_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle, const Vect2f &scale); void putSpr_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, int mode, float angle); void putSpr_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, int mode, float angle, const Vect2f &scale); void putSprMask_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle); void putSprMask_rot(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle, const Vect2f &scale); void putSprMask_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle); void putSprMask_rle_rot(const Vect2i &pos, const Vect2i &size, const RLEBuffer *data, bool has_alpha, uint32 mask_color, int mask_alpha, int mode, float angle, const Vect2f &scale); void putSprMask(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode); void putSprMask(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode, float scale); void putSprMask_rle(int x, int y, int sx, int sy, const RLEBuffer *p, uint32 mask_color, int mask_alpha, int mode, bool alpha_flag); void putSprMask_rle(int x, int y, int sx, int sy, const RLEBuffer *p, uint32 mask_color, int mask_alpha, int mode, float scale, bool alpha_flag); void putSprMask_a(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode); void putSprMask_a(int x, int y, int sx, int sy, const byte *p, uint32 mask_color, int mask_alpha, int mode, float scale); void putTileSpr(int x, int y, const grTileSprite &sprite, bool has_alpha, int mode, Graphics::ManagedSurface *surface = nullptr, bool clip = true); void putChar(int x, int y, uint32 color, int font_sx, int font_sy, const byte *font_alpha, const grScreenRegion &char_region); void drawSprContour_a(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode); void drawSprContour_a(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode, float scale); void drawSprContour(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode); void drawSprContour(int x, int y, int sx, int sy, const byte *p, int contour_color, int mode, float scale); void drawSprContour(int x, int y, int sx, int sy, const RLEBuffer *p, int contour_color, int mode, bool alpha_flag); void drawSprContour(int x, int y, int sx, int sy, const RLEBuffer *p, int contour_color, int mode, float scale, bool alpha_flag); bool drawText(int x, int y, uint32 color, const char *str, int hspace = 0, int vspace = 0, const grFont *font = NULL); bool drawAlignedText(int x, int y, int sx, int sy, uint32 color, const char *str, grTextAlign align = GR_ALIGN_LEFT, int hspace = 0, int vspace = 0, const grFont *font = NULL); bool drawParsedText(int x, int y, int sx, int sy, uint32 color, const UI_TextParser *parser, grTextAlign align = GR_ALIGN_LEFT, const grFont *font = NULL); int textWidth(const char *str, int hspace = 0, const grFont *font = NULL, bool first_string_only = false) const; int textHeight(const char *str, int vspace = 0, const grFont *font = NULL) const; #ifdef _GR_ENABLE_ZBUFFER void putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode); void putSpr_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale); void putSpr_rle_z(int x, int y, int z, int sx, int sy, const RLEBuffer *p, int mode, bool alpha_flag); void putSpr_rle_z(int x, int y, int z, int sx, int sy, const RLEBuffer *p, int mode, float scale, bool alpha_flag); void putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode); void putSpr_a_z(int x, int y, int z, int sx, int sy, const byte *p, int mode, float scale); #endif void erase(int x, int y, int sx, int sy, int col); void erase(int x, int y, int sx, int sy, int r, int g, int b); void setPixel(int x, int y, int col); void setPixelFast(byte *buf, uint32 col); void setPixelFast(int x, int y, int col); void setPixelFast(int x, int y, int r, int g, int b); void setPixel(int x, int y, int r, int g, int b); void surfaceOverride(Graphics::ManagedSurface *target); void resetSurfaceOverride(); void getPixel(int x, int y, uint32 &col); void getPixel(int x, int y, uint16 &col); void getPixel(int x, int y, byte &r, byte &g, byte &b); void line(int x1, int y1, int x2, int y2, int col, int line_style = 0, bool inverse_col = false); #ifdef _GR_ENABLE_ZBUFFER void line_z(int x1, int y1, int z1, int x2, int y2, int z2, int col, int line_style = 0); #endif void lineTo(int x, int y, int len, int dir, int col, int line_style = 0); void rectangle(int x, int y, int sx, int sy, int outcol, int incol, int mode, int line_style = 0); void rectangleAlpha(int x, int y, int sx, int sy, uint32 color, int alpha); int PalettedMode() const { return (_flags & GR_PALETTE); } grPixelFormat pixel_format() const { return _pixel_format; } void set_pixel_format(grPixelFormat mode) { _pixel_format = GR_RGB565; } inline int bytes_per_pixel() const { switch (_pixel_format) { case GR_ARGB1555: case GR_RGB565: return 2; case GR_RGB888: return 3; case GR_ARGB8888: case GR_RGBA8888: return 4; default: return 0; } } enum { // маски для high color режимов mask_565_r = 0xFFFF & (0x001F << 11), mask_565_g = 0xFFFF & (0x003F << 5), mask_565_b = 0xFFFF & (0x001F << 0), mask_555_r = 0xFFFF & (0x001F << 10), mask_555_g = 0xFFFF & (0x001F << 5), mask_555_b = 0xFFFF & (0x001F << 0) }; inline uint32 make_rgb(uint32 color) const { switch (_pixel_format) { case GR_RGB565: return make_rgb565u((color >> 0) & 0xFF, (color >> 8) & 0xFF, (color >> 16) & 0xFF); case GR_ARGB1555: return make_rgb555u((color >> 0) & 0xFF, (color >> 8) & 0xFF, (color >> 16) & 0xFF); case GR_RGB888: case GR_ARGB8888: case GR_RGBA8888: return color; } return 0; } inline uint32 make_rgb(uint32 r, uint32 g, uint32 b) const { switch (_pixel_format) { case GR_RGB565: return make_rgb565u(r, g, b); case GR_ARGB1555: return make_rgb555u(r, g, b); case GR_RGB888: case GR_ARGB8888: return ((b << 16) | (g << 8) | r); case GR_RGBA8888: return ((r << 16) | (g << 8) | b); } return 0; } /// Обработчик ввода символа typedef bool (*char_input_hanler_t)(int input); static char_input_hanler_t set_input_handler(char_input_hanler_t h) { char_input_hanler_t old_h = _input_handler; _input_handler = h; return old_h; } static bool handle_char_input(int input) { if (_input_handler) return (*_input_handler)(input); return false; } static inline uint32 make_rgb888(uint32 r, uint32 g, uint32 b) { return ((b << 16) | (g << 8) | r); } static inline uint16 make_rgb565u(uint32 r, uint32 g, uint32 b) { return (((r >> 3) << 11) | ((g >> 2) << 5) | ((b >> 3) << 0)); } static inline uint16 make_rgb555u(uint32 r, uint32 g, uint32 b) { return (((r >> 3) << 10) | ((g >> 3) << 5) | ((b >> 3) << 0)); } static inline void split_rgb565u(uint32 col, byte &r, byte &g, byte &b) { r = ((col & mask_565_r) >> 11) << 3; g = ((col & mask_565_g) >> 5) << 2; b = ((col & mask_565_b) >> 0) << 3; } static inline void split_rgb555u(uint32 col, byte &r, byte &g, byte &b) { r = ((col & mask_555_r) >> 10) << 3; g = ((col & mask_555_g) >> 5) << 3; b = ((col & mask_555_b) >> 0) << 3; } static inline void split_rgb888(uint32 col, byte &r, byte &g, byte &b) { r = (col >> 0) & 0xFF; g = (col >> 8) & 0xFF; b = (col >> 16) & 0xFF; } static inline uint16 make_rgb565(uint32 r, uint32 g, uint32 b) { return ((r << 11) | (g << 5) | (b << 0)); } static inline uint16 make_rgb555(uint32 r, uint32 g, uint32 b) { return ((r << 10) | (g << 5) | (b << 0)); } static inline uint16 alpha_blend_565(uint16 pic_col, uint16 scr_col, uint32 a) { if (a != 255) { if (a) return pic_col + (((((scr_col & mask_565_r) * a) >> 8) & mask_565_r) | ((((scr_col & mask_565_g) * a) >> 8) & mask_565_g) | ((((scr_col & mask_565_b) * a) >> 8) & mask_565_b)); else return pic_col; } else return scr_col; } static inline uint16 alpha_blend_555(uint16 pic_col, uint16 scr_col, uint32 a) { if (a != 255) { if (a) return pic_col + (((((scr_col & mask_555_r) * a) >> 8) & mask_555_r) | ((((scr_col & mask_555_g) * a) >> 8) & mask_555_g) | ((((scr_col & mask_555_b) * a) >> 8) & mask_555_b)); else return pic_col; } else return scr_col; } const void *mouse_cursor() const { return _mouse_cursor; } void set_default_mouse_cursor() { _mouse_cursor = _default_mouse_cursor; } void set_null_mouse_cursor() { _mouse_cursor = NULL; } static grDispatcher *instance(void *hwnd); bool is_mouse_hidden() const { return _hide_mouse; } void hideMouse() { _hide_mouse = true; } void showMouse() { _hide_mouse = false; } bool clip_line(int &x0, int &y0, int &x1, int &y1) const; bool clip_line(int &x0, int &y0, int &z0, int &x1, int &y1, int &z1) const; bool clip_rectangle(int &x, int &y, int &pic_x, int &pic_y, int &pic_sx, int &pic_sy) const; bool is_rectangle_visible(int x, int y, int sx, int sy) const { if (x + sx < 0 || x >= _sizeX || y + sy < 0 || y >= _sizeY) return false; return true; } bool clip_rectangle(int &x, int &y, int &sx, int &sy) const { int x1 = x + sx; int y1 = y + sy; if (x < _clipCoords[0]) x = _clipCoords[0]; if (x1 >= _clipCoords[2]) x1 = _clipCoords[2] - 1; if (y < _clipCoords[1]) y = _clipCoords[1]; if (y1 >= _clipCoords[3]) y1 = _clipCoords[3] - 1; sx = x1 - x; sy = y1 - y; if (sx <= 0 || sy <= 0) return false; return true; } void clear_changes_mask(); typedef Std::vector regions_container_t; typedef regions_container_t::const_iterator region_iterator; const regions_container_t &changed_regions() const { return _changed_regions; } void build_changed_regions(); bool invalidate_region(const grScreenRegion ®); static inline grDispatcher *instance() { return _dispatcher_ptr; } static inline grDispatcher *set_instance(grDispatcher *p) { grDispatcher *old_p = _dispatcher_ptr; _dispatcher_ptr = p; return old_p; } static inline const char *wnd_class_name() { return _wnd_class_name; } typedef void (*restore_handler_t)(); static restore_handler_t set_restore_handler(restore_handler_t h) { restore_handler_t old_h = _restore_handler; _restore_handler = h; return old_h; } static bool is_active() { return _is_active; } static void activate(bool state) { if (state && !_is_active) { if (_restore_handler) (*_restore_handler)(); } _is_active = state; } char *temp_buffer(int size); static bool convert_sprite(grPixelFormat src_fmt, grPixelFormat &dest_fmt, int sx, int sy, byte *data, bool &has_alpha); static grFont *load_font(const char *file_name); static void set_default_font(grFont *p) { _default_font = p; } static grFont *get_default_font() { return _default_font; } protected: int _flags; int _wndPosX; int _wndPosY; int _wndSizeX; int _wndSizeY; int _sizeX; int _sizeY; grPixelFormat _pixel_format; void *_hWnd; Graphics::ManagedSurface *_screenBuf = nullptr; Graphics::ManagedSurface *_realScreenBuf = nullptr; char *_temp_buffer; int _temp_buffer_size; private: int _clipMode; int _clipCoords[4]; bool _hide_mouse; void *_mouse_cursor; static void *_default_mouse_cursor; enum { clLEFT = 1, clRIGHT = 2, clBOTTOM = 4, clTOP = 8 }; inline int clip_out_code(int x, int y) const { int code = 0; if (y >= _clipCoords[3]) code |= clTOP; else if (y < _clipCoords[1]) code |= clBOTTOM; if (x >= _clipCoords[2]) code |= clRIGHT; else if (x < _clipCoords[0]) code |= clLEFT; return code; } #ifdef _GR_ENABLE_ZBUFFER zbuf_t *zbuffer_; bool alloc_zbuffer(int sx, int sy); bool free_zbuffer(); bool clear_zbuffer(); zbuf_t get_z(int x, int y) { return zbuffer_[x + y * _sizeX]; } void put_z(int x, int y, int z) { zbuffer_[x + y * _sizeX] = z; } #endif typedef Std::vector changes_mask_t; enum { kChangesMaskTile = 16, kChangesMaskTileShift = 4 }; int _changes_mask_size_x; int _changes_mask_size_y; changes_mask_t _changes_mask; regions_container_t _changed_regions; static char_input_hanler_t _input_handler; static grFont *_default_font; static bool _is_active; static restore_handler_t _restore_handler; static grDispatcher *_dispatcher_ptr; static char *_wnd_class_name; void putSpr_rot90(const Vect2i &pos, const Vect2i &size, const byte *data, bool has_alpha, int mode, float angle); }; } // namespace QDEngine #endif // QDENGINE_SYSTEM_GRAPHICS_GR_DISPATCHER_H