/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_QDCORE_UTIL_LZ77_H #define QDENGINE_QDCORE_UTIL_LZ77_H namespace QDEngine { class CLZ77 { private: int32 lzComp(const byte *s1, const byte *s2, int32 maxlen); const byte *findLZ(const byte *source, const byte *s, int32 slen, int32 border, int32 mlen, int32 &len); public: CLZ77(); virtual ~CLZ77(); void encode(byte *target, int32 &tlen, const byte *source, int32 slen); int32 decode(byte *target, int32 &tlen, const byte *source, int32 slen); int32 getMaxEncoded(int32 len); int32 getMaxDecoded(byte *source); // virtual void OnStep() = 0; }; } // namespace QDEngine #endif // QDENGINE_QDCORE_UTIL_LZ77_H