/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ORCHESTRA_H #define QDENGINE_MINIGAMES_ORCHESTRA_H #include "common/debug.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_minigame_interface.h" namespace QDEngine { class qdOrchestraMiniGame : public qdMiniGameInterface { public: qdOrchestraMiniGame() {} ~qdOrchestraMiniGame() {} bool init(const qdEngineInterface *engine_interface) { debugC(1, kDebugMinigames, "Orchestra::init()"); _engine = engine_interface; _scene = engine_interface->current_scene_interface(); if (!_scene) return false; _clickObj = _scene->object_interface(_scene->minigame_parameter("click_object")); _doneObj = _scene->object_interface(_scene->minigame_parameter("done_object")); _needReset = false; _counter = 0; return true; } bool quant(float dt) { debugC(3, kDebugMinigames, "Orchestra::quant(%f)", dt); if (!_needReset) { if (_clickObj->is_state_active("\xe4\xe0")) { // "да" _counter++; _clickObj->set_state("\xed\xe5\xf2"); // "нет" if (_counter >= 20) { _needReset = 1; _doneObj->set_state("\xe4\xe0"); // "да" } } } if (_needReset) { if (_doneObj->is_state_active("\xed\xe5\xf2\x31")) { // "нет1" _needReset = false; _counter = 0; } } return true; } bool finit() { debugC(1, kDebugMinigames, "Orchestra::finit()"); if (_scene) { _engine->release_scene_interface(_scene); _scene = 0; } return true; } bool new_game(const qdEngineInterface *engine_interface) { return true; } int save_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, char *buffer, int buffer_size) { return 0; } int load_game(const qdEngineInterface *engine_interface, const qdMinigameSceneInterface *scene_interface, const char *buffer, int buffer_size) { return 0; } enum { INTERFACE_VERSION = 99 }; int version() const { return INTERFACE_VERSION; } private: const qdEngineInterface *_engine = nullptr; qdMinigameSceneInterface *_scene = nullptr; qdMinigameObjectInterface *_clickObj = nullptr; qdMinigameObjectInterface *_doneObj = nullptr; bool _needReset = false; int _counter = 0; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ORCHESTRA_H