/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose _names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H #define QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H namespace QDEngine { class ObjectContainer { QDObjects _objects; int _current; mgVect3f _coord; #ifdef _DEBUG Common::String _name; #endif const char *name() const; void pushObject(QDObject& obj); public: ObjectContainer(); void release(MinigameManager *runtime); bool load(const char *_name, MinigameManager *runtime, bool hide = true); void hideAll(MinigameManager *runtime); const mgVect3f &coord() const { return _coord; } QDObject getObject(); void releaseObject(QDObject& obj, MinigameManager *runtime); }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_OBJECT_CONTAINER_H