/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "qdengine/qdengine.h" #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/ObjectContainer.h" #include "qdengine/minigames/adv/RunTime.h" namespace QDEngine { ObjectContainer::ObjectContainer() { _current = 0; } void ObjectContainer::release(MinigameManager *runtime) { for (auto &it : _objects) runtime->release(it); _objects.clear(); _current = 0; } void ObjectContainer::pushObject(QDObject& obj) { assert(Common::find(_objects.begin(), _objects.end(), obj) == _objects.end()); _objects.push_back(obj); } const char *ObjectContainer::name() const { #ifdef _DEBUG return _name.c_str(); #else return ""; #endif } bool ObjectContainer::load(const char* base_name, MinigameManager *runtime, bool hide) { if (!runtime->testObject(base_name)) { warning("ObjectContainer::load(): Object '%s' not found", transCyrillic(base_name)); return false; } #ifdef _DEBUG _name = base_name; #endif QDObject obj = runtime->getObject(base_name); _coord = runtime->world2game(obj); pushObject(obj); if (hide) runtime->hide(obj); char name[128]; name[127] = 0; for (int dubl = 0; ; ++dubl) { snprintf(name, 127, "%s%04d", base_name, dubl); if (runtime->testObject(name)) { obj = runtime->getObject(name); pushObject(obj); if (hide) runtime->hide(obj); } else break; } return true; } void ObjectContainer::hideAll(MinigameManager *runtime) { for (auto &it : _objects) runtime->hide(it); } QDObject ObjectContainer::getObject() { if (_current < (int)_objects.size()) return _objects[_current++]; return _objects[0]; // bad, but better than crashing } void ObjectContainer::releaseObject(QDObject& obj, MinigameManager *runtime) { QDObjects::iterator it = Common::find(_objects.begin(), _objects.end(), obj); if (it != _objects.end()) { if ((int)Common::distance(_objects.begin(), it) >= _current) error("ObjectContainer::releaseObject(): Object released more than once in to the pool: %s", transCyrillic(name())); runtime->hide(obj); if (_current > 0) SWAP(*it, _objects[--_current]); obj = 0; } } } // namespace QDEngine