/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_HOLD_DATA_H #define QDENGINE_MINIGAMES_ADV_HOLD_DATA_H namespace QDEngine { template class HoldData { T _emptyData; T &_data; bool _empty; public: HoldData() : _data(_emptyData), _empty(true) {} HoldData(T* data, bool empty) : _data(data ? * data : _emptyData) { _empty = data ? empty : true; } void process(T& current) { if (_empty) { _data = current; _empty = false; } else current = _data; } const T &get() const { assert(!_empty); return _data; } }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_HOLD_DATA_H