/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
#define QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
#include "qdengine/minigames/adv/RunTime.h"
#include "qdengine/minigames/adv/HoldData.h"
namespace QDEngine {
enum EffectType {
EFFECT_1,
EFFECT_COUNT
};
class EffectManager {
public:
EffectManager(HoldData &data, MinigameManager *runtime);
~EffectManager();
void quant(float dt);
void start(EffectType id);
void stop(EffectType id);
private:
EffectType _current;
EffectManagerData _data;
float _phaseTime;
float _effectTime;
float _phaseSpeed;
float _effectTimer;
float _phaseTimer;
QDObject _effect;
MinigameManager *_runtime;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H