/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H #define QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H #include "qdengine/minigames/adv/RunTime.h" #include "qdengine/minigames/adv/HoldData.h" namespace QDEngine { enum EffectType { EFFECT_1, EFFECT_COUNT }; class EffectManager { public: EffectManager(HoldData &data, MinigameManager *runtime); ~EffectManager(); void quant(float dt); void start(EffectType id); void stop(EffectType id); private: EffectType _current; EffectManagerData _data; float _phaseTime; float _effectTime; float _phaseSpeed; float _effectTimer; float _phaseTimer; QDObject _effect; MinigameManager *_runtime; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H