/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/stream.h" #include "engines/private/savegame.h" namespace Private { static const uint32 kSavegameHeader = MKTAG('P','E','Y','E'); void writeSavegameMetadata(Common::WriteStream *stream, const SavegameMetadata &meta) { stream->writeUint32BE(kSavegameHeader); stream->writeUint16LE(meta.version); stream->writeSByte(meta.language); stream->writeSByte(meta.platform); } bool readSavegameMetadata(Common::SeekableReadStream *stream, SavegameMetadata &meta) { byte buffer[8]; stream->read(buffer, 8); if (stream->eos() || stream->err()) { return false; } uint32 header = READ_BE_UINT32(buffer); if (header != kSavegameHeader) { debug(1, "Save does not have metadata header"); return false; } meta.version = READ_LE_UINT16(buffer + 4); if (meta.version < kMinimumSavegameVersion) { debug(1, "Save version %d lower than minimum %d", meta.version, kMinimumSavegameVersion); return false; } if (meta.version > kCurrentSavegameVersion) { debug(1, "Save version %d newer than current %d", meta.version, kCurrentSavegameVersion); return false; } meta.language = (Common::Language)buffer[6]; meta.platform = (Common::Platform)buffer[7]; return true; } } // End of namespace Private