/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "engines/advancedDetector.h" #include "prince/prince.h" #include "prince/detection.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" namespace Prince { #ifdef USE_TTS static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_TTS_OBJECTS, { _s("Enable Text to Speech for Objects and Options"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled_objects", false, 0, 0 } }, { GAMEOPTION_TTS_SPEECH, { _s("Enable Text to Speech for Subtitles"), _s("Use TTS to read the subtitles (if TTS is available)"), "tts_enabled_speech", false, 0, 0 } }, { GAMEOPTION_TTS_MISSING_VOICE, { _s("Enable Text to Speech for Missing Voiceovers"), _s("Use TTS to read the subtitles of missing voiceovers (if TTS is available)"), "tts_enabled_missing_voice", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #endif int PrinceEngine::getGameType() const { return _gameDescription->gameType; } const char *PrinceEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 PrinceEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language PrinceEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Prince class PrinceMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "prince"; } #ifdef USE_TTS const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Prince::optionsList; } #endif Common::Error createInstance(OSystem *syst, Engine **engine, const Prince::PrinceGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool removeSaveState(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsReturnToLauncher); } SaveStateList PrinceMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (const auto &filename : filenames) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename.c_str() + filename.size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(filename); if (file) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) { // Valid savegame if (Prince::PrinceEngine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName)); } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(this, slotNum, "Unknown")); } delete file; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && Prince::PrinceEngine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(this, slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(this, slot, header.saveName); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } bool PrinceMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(fileName); } Common::Error PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const Prince::PrinceGameDescription *desc) const { *engine = new Prince::PrinceEngine(syst,desc); return Common::kNoError; } Common::KeymapArray PrinceMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Prince; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "prince-default", _("Default keymappings")); Common::Action *act; act = new Common::Action(kStandardActionLeftClick, _("Move / Interact")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Common::Action(kStandardActionRightClick, _("Open interaction menu")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Common::Action("SAVE", _("Save game")); act->setCustomEngineActionEvent(kActionSave); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_X"); engineKeyMap->addAction(act); act = new Action("LOAD", _("Load game")); act->setCustomEngineActionEvent(kActionLoad); act->addDefaultInputMapping("F2"); act->addDefaultInputMapping("JOY_Y"); engineKeyMap->addAction(act); // I18N: This refers to the Z key on a keyboard. act = new Action("Z", _("Z key")); // TODO: Rename this action to better reflect its use in the prison cell minigame near the end of the game. act->setCustomEngineActionEvent(kActionZ); act->addDefaultInputMapping("z"); act->addDefaultInputMapping("JOY_LEFT"); engineKeyMap->addAction(act); // I18N: This refers to the X key on a keyboard. act = new Action("X", _("X key")); // TODO: Rename this action to better reflect its use in the prison cell minigame near the end of the game. act->setCustomEngineActionEvent(kActionX); act->addDefaultInputMapping("x"); act->addDefaultInputMapping("JOY_RIGHT"); engineKeyMap->addAction(act); act = new Action("SKIP", _("Skip")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_UP"); engineKeyMap->addAction(act); return Keymap::arrayOf(engineKeyMap); } #if PLUGIN_ENABLED_DYNAMIC(PRINCE) REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #else REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #endif