/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLAYGROUND3D_GFX_OPENGL_SHADERS_H #define PLAYGROUND3D_GFX_OPENGL_SHADERS_H #include "common/rect.h" #include "math/rect2d.h" #include "graphics/opengl/shader.h" #include "graphics/opengl/system_headers.h" #include "engines/playground3d/gfx.h" namespace OpenGL { class Texture; } namespace Playground3d { class ShaderRenderer : public Renderer { public: ShaderRenderer(OSystem *_system); virtual ~ShaderRenderer(); void init() override; void deinit() override; void clear(const Math::Vector4d &clearColor) override; void loadTextureRGBA(Graphics::Surface *texture) override; void loadTextureRGB(Graphics::Surface *texture) override; void loadTextureRGB565(Graphics::Surface *texture) override; void loadTextureRGBA5551(Graphics::Surface *texture) override; void loadTextureRGBA4444(Graphics::Surface *texture) override; void setupViewport(int x, int y, int width, int height) override; void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override; void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override; void dimRegionInOut(float fade) override; void drawInViewport() override; void drawRgbaTexture() override; void enableFog(const Math::Vector4d &fogColor) override; void disableFog() override; void enableScissor(int x, int y, int width, int height) override; void disableScissor() override; private: OpenGL::Shader *_cubeShader; OpenGL::Shader *_offsetShader; OpenGL::Shader *_fadeShader; OpenGL::Shader *_viewportShader; OpenGL::Shader *_bitmapShader; GLuint _cubeVBO; GLuint _offsetVBO; GLuint _fadeVBO; GLuint _viewportVBO; GLuint _bitmapVBO; GLuint _bitmapTexVBO; Common::Rect _currentViewport; Math::Vector2d _pos; OpenGL::Texture *_textures[TextureType::MAX]; }; } // End of namespace Playground3d #endif // PLAYGROUND3D_GFX_OPENGL_SHADERS_H