/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLAYGROUND3D_GFX_H #define PLAYGROUND3D_GFX_H #include "common/rect.h" #include "common/system.h" #include "math/frustum.h" #include "math/matrix4.h" #include "math/vector3d.h" #include "graphics/surface.h" #include "graphics/pixelformat.h" namespace Playground3d { struct TextureType { enum type { RGBA8888 = 0, RGB888 = 1, RGB565 = 2, RGBA5551 = 3, RGBA4444 = 4, MAX = 5 }; }; class Renderer { public: Renderer(OSystem *system); virtual ~Renderer(); virtual void init() = 0; virtual void deinit() = 0; virtual void clear(const Math::Vector4d &clearColor) = 0; /** * Swap the buffers, making the drawn screen visible */ virtual void flipBuffer() { } Common::Rect viewport() const; void setupCameraPerspective(float pitch, float heading, float fov); static const int kOriginalWidth = 640; static const int kOriginalHeight = 480; void computeScreenViewport(); virtual void setupViewport(int x, int y, int width, int height) = 0; virtual void loadTextureRGBA(Graphics::Surface *texture) = 0; virtual void loadTextureRGB(Graphics::Surface *texture) = 0; virtual void loadTextureRGB565(Graphics::Surface *texture) = 0; virtual void loadTextureRGBA5551(Graphics::Surface *texture) = 0; virtual void loadTextureRGBA4444(Graphics::Surface *texture) = 0; virtual void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) = 0; virtual void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) = 0; virtual void dimRegionInOut(float fade) = 0; virtual void drawInViewport() = 0; virtual void drawRgbaTexture() = 0; virtual void enableFog(const Math::Vector4d &fogColor) = 0; virtual void disableFog() = 0; virtual void enableScissor(int x, int y, int width, int height) = 0; virtual void disableScissor() = 0; protected: OSystem *_system; Common::Rect _screenViewport; Math::Matrix4 _projectionMatrix; Math::Matrix4 _modelViewMatrix; Math::Matrix4 _mvpMatrix; static const float cubeVertices[11 * 6 * 4]; Math::Matrix4 makeProjectionMatrix(float fov, float nearClip, float farClip) const; }; Renderer *CreateGfxOpenGL(OSystem *system); Renderer *CreateGfxOpenGLShader(OSystem *system); Renderer *CreateGfxTinyGL(OSystem *system); Renderer *createRenderer(OSystem *system); } // End of namespace Playground3d #endif // PLAYGROUND3D_GFX_H