/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/audiostream.h" #include "audio/decoders/wave.h" #include "common/substream.h" #include "pink/sound.h" namespace Pink { void Sound::play(Common::SeekableReadStream *stream, Audio::Mixer::SoundType type, byte volume, int8 balance, bool isLoop) { // Vox files in pink have wave format. // RIFF (little-endian) data, WAVE audio, Microsoft PCM, 8 bit, mono 22050 Hz volume = ((int)volume * 255) / 100; Audio::Mixer *mixer = g_system->getMixer(); mixer->stopHandle(_handle); Audio::AudioStream *audioStream; Audio::SeekableAudioStream *wavStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES); if (isLoop) audioStream = Audio::makeLoopingAudioStream(wavStream, 0, 0, 0); else audioStream = wavStream; mixer->playStream(type, &_handle , audioStream, -1, volume, balance, DisposeAfterUse::YES); } } // End of namespace Pink