/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PINK_WALK_SHORTEST_PATH_H
#define PINK_WALK_SHORTEST_PATH_H
#include "common/array.h"
namespace Pink {
class WalkLocation;
class WalkMgr;
class WalkShortestPath {
public:
WalkShortestPath(WalkMgr *manager);
WalkLocation *next(WalkLocation *start, WalkLocation *destination);
private:
void add(WalkLocation *wl, double val, WalkLocation *nearest);
void remove(WalkLocation *location);
WalkLocation *build();
WalkLocation *getNearestNeighbor(WalkLocation *location);
WalkLocation *findNearestNeighbor(WalkLocation *location);
double getLengthToNearestNeigbor(WalkLocation *location);
double getWeight(WalkLocation *location);
void addLocationsToVisit();
bool isLocationVisited(WalkLocation *location);
WalkMgr *_manager;
Common::Array _locations;
Common::Array _toVisit;
Common::Array _weight;
Common::Array _visited;
Common::Array _nearestNeigbor;
};
} // End of namespace Pink
#endif