/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_WALK_SHORTEST_PATH_H #define PINK_WALK_SHORTEST_PATH_H #include "common/array.h" namespace Pink { class WalkLocation; class WalkMgr; class WalkShortestPath { public: WalkShortestPath(WalkMgr *manager); WalkLocation *next(WalkLocation *start, WalkLocation *destination); private: void add(WalkLocation *wl, double val, WalkLocation *nearest); void remove(WalkLocation *location); WalkLocation *build(); WalkLocation *getNearestNeighbor(WalkLocation *location); WalkLocation *findNearestNeighbor(WalkLocation *location); double getLengthToNearestNeigbor(WalkLocation *location); double getWeight(WalkLocation *location); void addLocationsToVisit(); bool isLocationVisited(WalkLocation *location); WalkMgr *_manager; Common::Array _locations; Common::Array _toVisit; Common::Array _weight; Common::Array _visited; Common::Array _nearestNeigbor; }; } // End of namespace Pink #endif