/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/pink.h" #include "pink/objects/walk/walk_location.h" namespace Pink { void WalkLocation::deserialize(Pink::Archive &archive) { NamedObject::deserialize(archive); _neighbors.deserialize(archive); } void WalkLocation::toConsole() const { debugC(6, kPinkDebugLoadingObjects, "\tWalkLocation: _name =%s", _name.c_str()); debugC(6, kPinkDebugLoadingObjects, "\tNeighbors:"); for (uint i = 0; i < _neighbors.size(); ++i) { debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _neighbors[i].c_str()); } } } // End of namespace Pink