/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/pink.h"
#include "pink/sound.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequence_context.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
Sequence::Sequence()
: _canBeSkipped(false), _context(nullptr),
_sequencer(nullptr) {}
Sequence::~Sequence() {
for (uint i = 0; i < _items.size(); ++i) {
delete _items[i];
}
}
void Sequence::deserialize(Archive &archive) {
NamedObject::deserialize(archive);
_sequencer = static_cast(archive.readObject());
_items.deserialize(archive);
}
void Sequence::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tSequence %s", _name.c_str());
debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:");
for (uint i = 0; i < _items.size(); ++i) {
_items[i]->toConsole();
}
}
void Sequence::start(bool loadingSave) {
uint nextItemIndex = _context->getNextItemIndex();
if (nextItemIndex >= _items.size() ||
!_items[nextItemIndex]->execute(_context->getSegment(), this, loadingSave)) {
debugC(6, kPinkDebugScripts, "Sequence %s ended", _name.c_str());
end();
return;
}
uint i = nextItemIndex + 1;
while (i < _items.size()) {
if (_items[i]->isLeader()) {
break;
}
_items[i++]->execute(_context->getSegment(), this, loadingSave);
}
_context->execute(i, loadingSave);
}
void Sequence::update() {
if (!_context->getActor()->isPlaying()) {
debugC(6, kPinkDebugScripts, "SubSequence of %s Sequence ended", _name.c_str());
start(0);
}
}
void Sequence::end() {
_context->setActor(nullptr);
_canBeSkipped = 1;
_sequencer->removeContext(_context);
}
void Sequence::restart() {
_context->setNextItemIndex(0);
_context->clearDefaultActions();
start(0);
}
void Sequence::skip() {
if (_context->getNextItemIndex() >= _items.size())
return;
for (int i = _items.size() - 1; i >= 0; --i) {
if (_items[i]->isLeader()) {
_context->setNextItemIndex(i);
_context->clearDefaultActions();
for (int j = 0; j < i; ++j) {
_items[j]->skip(this);
}
start(0);
break;
}
}
}
void Sequence::skipSubSequence() {
if (_context->getNextItemIndex() < _items.size())
this->start(0);
}
void Sequence::forceEnd() {
skip();
end();
}
void Sequence::init(bool loadingSave) {
start(loadingSave);
}
void SequenceAudio::deserialize(Archive &archive) {
Sequence::deserialize(archive);
_soundName = archive.readString();
}
void SequenceAudio::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "\t\tSequenceAudio %s : _sound = %s", _name.c_str(), _soundName.c_str());
debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:");
for (uint i = 0; i < _items.size(); ++i) {
_items[i]->toConsole();
}
}
void SequenceAudio::start(bool loadingSave) {
Sequence::start(loadingSave);
uint index = _context->getNextItemIndex();
if (index < _items.size()) {
_leader = (SequenceItemLeaderAudio *)_items[index];
} else {
_leader = nullptr;
}
}
void SequenceAudio::end() {
_sound.stop();
Sequence::end();
}
void SequenceAudio::update() {
if (!_sound.isPlaying())
end();
else if (_leader && _leader->getSample() <= _sound.getCurrentSample())
start(0);
}
void SequenceAudio::init(bool loadingSave) {
_leader = nullptr;
_sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType);
start(loadingSave);
}
void SequenceAudio::restart() {
_leader = nullptr;
_sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType);
Sequence::restart();
}
void SequenceAudio::skip() {
end();
}
} // End of namespace Pink