/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PINK_PAGE_H
#define PINK_PAGE_H
#include "pink/resource_mgr.h"
#include "pink/objects/module.h"
namespace Pink {
class Archive;
class Actor;
class LeadActor;
class WalkMgr;
class Sequencer;
class Page : public NamedObject {
public:
~Page() override;
void toConsole() const override;
void load(Archive &archive) override;
void init();
void initPalette();
Actor *findActor(const Common::String &name);
LeadActor *getLeadActor() { return _leadActor; }
Common::SeekableReadStream *getResourceStream(const Common::String &fileName) { return _resMgr.getResourceStream(fileName); }
virtual void clear();
void pause(bool paused);
PinkEngine *getGame() { return _resMgr.getGame(); }
virtual Sequencer *getSequencer() { return nullptr; }
virtual WalkMgr *getWalkMgr() { return nullptr; }
virtual Module *getModule() { return nullptr; }
virtual const Module *getModule() const { return nullptr; }
virtual bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const { return 0; }
virtual void setVariable(Common::String &variable, Common::String &value) {}
protected:
Array _actors;
ResourceMgr _resMgr;
LeadActor *_leadActor;
};
} // End of namespace Pink
#endif