/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_HANDLER_MGR_H #define PINK_HANDLER_MGR_H #include "pink/objects/object.h" namespace Pink { class InventoryItem; class InventoryMgr; class Handler; class HandlerLeftClick; class HandlerUseClick; class HandlerTimer; class Actor; class HandlerMgr : public Object { public: ~HandlerMgr() override; void deserialize(Archive &archive) override; void toConsole() const override; HandlerUseClick *findSuitableHandlerUseClick(const Actor *actor, const Common::String &itemName) const; HandlerLeftClick *findSuitableHandlerLeftClick(const Actor *actor) const; void onTimerMessage(Actor *actor); void onLeftClickMessage(Actor *actor); void onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr); private: Handler *findSuitableHandlerTimer(const Actor *actor); Array _leftClickHandlers; Array _useClickHandlers; Array _timerHandlers; }; } #endif