/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PINK_HANDLER_MGR_H
#define PINK_HANDLER_MGR_H
#include "pink/objects/object.h"
namespace Pink {
class InventoryItem;
class InventoryMgr;
class Handler;
class HandlerLeftClick;
class HandlerUseClick;
class HandlerTimer;
class Actor;
class HandlerMgr : public Object {
public:
~HandlerMgr() override;
void deserialize(Archive &archive) override;
void toConsole() const override;
HandlerUseClick *findSuitableHandlerUseClick(const Actor *actor, const Common::String &itemName) const;
HandlerLeftClick *findSuitableHandlerLeftClick(const Actor *actor) const;
void onTimerMessage(Actor *actor);
void onLeftClickMessage(Actor *actor);
void onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr);
private:
Handler *findSuitableHandlerTimer(const Actor *actor);
Array _leftClickHandlers;
Array _useClickHandlers;
Array _timerHandlers;
};
}
#endif