/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_CONDITION_H #define PINK_CONDITION_H #include "pink/objects/object.h" namespace Pink { class Actor; class Condition : public Object { public: void deserialize(Archive &archive) override = 0; virtual bool evaluate(const Actor *actor) const = 0; }; class ConditionVariable : public Condition { public: void deserialize(Archive &archive) override; bool evaluate(const Actor *actor) const override = 0; protected: Common::String _name; Common::String _value; }; class ConditionGameVariable : public ConditionVariable { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; /* * It is not used in games and has evaluate method with infinity recursion class ConditionNotGameVariable : public ConditionGameVariable { virtual bool evaluate(LeadActor *leadActor); }; */ class ConditionModuleVariable : public ConditionVariable { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; class ConditionNotModuleVariable : public ConditionModuleVariable { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; class ConditionPageVariable : public ConditionVariable { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; class ConditionNotPageVariable : public ConditionPageVariable { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; class ConditionInventoryItemOwner : public Condition { public: void toConsole() const override; void deserialize(Archive &archive) override; bool evaluate(const Actor *actor) const override; protected: Common::String _item; Common::String _owner; }; class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner { public: void toConsole() const override; bool evaluate(const Actor *actor) const override; }; } // End of namespace Pink #endif