/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_DIALOG_INTERFACE_H #define PETKA_DIALOG_INTERFACE_H #include "common/str.h" namespace Petka { enum DialogState { kPlaying = 1, kMenu = 2, kIdle = 3 }; class Sound; class QMessageObject; class BigDialogue; class QSystem; struct QReaction; class DialogInterface { public: DialogInterface(); ~DialogInterface(); void start(uint id, QMessageObject *sender); void next(int choice); void startUserMsg(uint16 arg); void endUserMsg(); bool isActive(); Sound *findSound(); void setSender(QMessageObject *sender); void setReaction(QReaction *reaction); void fixCursor(); private: void onPlayOpcode(int prevTalkerId); void onMenuOpcode(); void onEndOpcode(); void onUserMsgOpcode(); void removeSound(); void sendMsg(uint16 opcode); void setPhrase(const Common::U32String *text); void playSound(const Common::String &name); void initCursor(); void restoreCursor(); private: BigDialogue *_dialog; QSystem *_qsys; bool _isUserMsg; bool _afterUserMsg; bool _firstTime; int _id; DialogState _state; Common::String _soundName; QMessageObject *_talker; QMessageObject *_sender; QReaction *_reaction; int16 _savedCursorActType; int16 _savedCursorId; bool _wasCursorShown; bool _wasCursorAnim; }; } // End of namespace Petka #endif