/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_ITEMS_BIOCHIPS_BIOCHIPITEM_H #define PEGASUS_ITEMS_BIOCHIPS_BIOCHIPITEM_H #include "pegasus/items/item.h" namespace Pegasus { class BiochipItem : public Item { public: BiochipItem(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant); ~BiochipItem() override; ItemType getItemType() override; TimeValue getPanelTime() const { return _biochipInfoPanelTime; } TimeValue getRightAreaTime() const; // Must affect images in right area. void select() override; void deselect() override; protected: TimeValue _biochipInfoPanelTime; ItemStateInfo _rightAreaInfo; }; } // End of namespace Pegasus #endif