/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ngi/ngi.h" #include "ngi/objectnames.h" #include "ngi/constants.h" #include "ngi/gameloader.h" #include "ngi/motion.h" #include "ngi/scenes.h" #include "ngi/statics.h" #include "ngi/interaction.h" #include "ngi/behavior.h" namespace NGI { const int ventsInit[9] = { 0, 0, 1, 0, 0, 1, 0, 0, 1 }; void scene33_initScene(Scene *sc) { g_vars->scene33_mug = sc->getStaticANIObject1ById(ANI_MUG_33, -1); g_vars->scene33_jettie = sc->getStaticANIObject1ById(ANI_JETTIE_FLOW, -1); g_vars->scene33_cube = nullptr; g_vars->scene33_cubeX = -1; g_vars->scene33_handleIsDown = false; if (g_nmi->getObjectState(sO_Cube) == g_nmi->getObjectEnumState(sO_Cube, sO_In_33)) { MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK33_START), 0, 0); mq->sendNextCommand(); } for (int i = 0; i < 9; i++) { g_vars->scene33_ventsX[i] = sc->getStaticANIObject1ById(ANI_VENT_33, i)->_ox; g_vars->scene33_ventsState[i] = ventsInit[i]; } g_nmi->initArcadeKeys("SC_33"); } void scene33_setupMusic() { if (g_nmi->lift_checkButton(sO_Level6)) g_nmi->playTrack(g_nmi->getGameLoaderGameVar()->getSubVarByName("SC_33"), "MUSIC2", 1); } int scene33_updateCursor() { g_nmi->updateCursorCommon(); if (g_nmi->_objectIdAtCursor == PIC_SC33_ZONES && g_nmi->_cursorId == PIC_CSR_DEFAULT) g_nmi->_cursorId = PIC_CSR_ITN; return g_nmi->_cursorId; } void sceneHandler33_processJettie(ExCommand *cmd) { MessageQueue *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(cmd->_parId); if (mq && g_vars->scene33_jettie->_movement) { ExCommand *ex = mq->getExCommandByIndex(0); if (ex) { ex->_messageKind = 0; ex->_excFlags |= 1; } ex = mq->getExCommandByIndex(1); if (ex) { ex->_messageKind = 0; ex->_excFlags |= 1; } } } void sceneHandler33_switchVent(StaticANIObject *ani) { int mv = 0; if (ani->_statics->_staticsId == ST_VNT33_DOWN) mv = MV_VNT33_TURNR; if (ani->_statics->_staticsId == ST_VNT33_RIGHT) mv = MV_VNT33_TURND; if (mv) ani->startAnim(mv, 0, -1); g_vars->scene33_ventsState[ani->_odelay] = !g_vars->scene33_ventsState[ani->_odelay]; } void sceneHandler33_processVents() { for (int i = 0; i < 9; i++) if (((g_vars->scene33_cubeX < g_vars->scene33_ventsX[i]) != (g_vars->scene33_cube->_ox < g_vars->scene33_ventsX[i])) && g_vars->scene33_ventsState[i] != ventsInit[i]) sceneHandler33_switchVent(g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, i)); g_vars->scene33_cubeX = g_vars->scene33_cube->_ox; } void sceneHandler33_tryCube() { if (g_nmi->getObjectState(sO_Cube) == g_nmi->getObjectEnumState(sO_Cube, sO_In_32)) chainQueue(QU_KBK33_GO, 0); } void sceneHandler33_pour() { bool solved = true; for (int i = 0; i < 9; i++) if (g_vars->scene33_ventsState[i] != ventsInit[i]) solved = false; if (solved) { if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_EMPTY) { g_vars->scene33_jettie->startAnim(MV_JTI33_POUR, 0, -1); g_vars->scene33_handleIsDown = false; return; } if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_FULL) { g_vars->scene33_jettie->startAnim(MV_JTI33_POURFULL, 0, -1); g_vars->scene33_handleIsDown = false; return; } g_vars->scene33_jettie->startAnim(MV_JTI33_FLOW, 0, -1); } g_vars->scene33_handleIsDown = false; } void sceneHandler33_handleDown() { if (!g_vars->scene33_handleIsDown && !g_vars->scene33_jettie->_movement && !g_vars->scene33_jettie->getMessageQueue() ) { chainQueue(QU_SC33_STARTWATER, 0); g_vars->scene33_handleIsDown = true; } } void sceneHandler33_zoneClickProcess(StaticANIObject *ani) { if (!ani->_movement) { sceneHandler33_switchVent(ani); StaticANIObject *vent1 = nullptr; StaticANIObject *vent2 = nullptr; switch (ani->_odelay) { case 0: vent1 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2); vent2 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3); break; case 1: vent1 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3); vent2 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4); break; case 2: vent1 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4); vent2 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0); break; case 3: vent1 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0); vent2 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1); break; case 4: vent1 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1); vent2 = g_nmi->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2); break; default: return; } if (vent1) { sceneHandler33_switchVent(vent1); sceneHandler33_switchVent(vent2); } } } void sceneHandler33_clickZones(ExCommand *cmd) { StaticANIObject *closest = nullptr; double mindist = 1e10; for (uint i = 0; i < g_nmi->_currentScene->_staticANIObjectList1.size(); i++) { StaticANIObject *ani = g_nmi->_currentScene->_staticANIObjectList1[i]; if (ani->_id == ANI_VENT_33) { int dx = ani->_ox - cmd->_sceneClickX; int dy = ani->_oy - cmd->_sceneClickY; double dist = sqrt((double)(dx * dx + dy * dy)); if (dist < mindist) { mindist = dist; closest = ani; } } } if (closest) sceneHandler33_zoneClickProcess(closest); } int sceneHandler33(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC32_TRUBATOFRONT: g_nmi->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 0; break; case MSG_SC32_TRUBATOBACK: g_nmi->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 20; break; case MSG_SC33_TESTMUG: sceneHandler33_processJettie(cmd); break; case MSG_SC33_UPDATEKUBIK: g_vars->scene33_cube = g_nmi->_currentScene->getStaticANIObject1ById(ANI_KUBIK, -1); if (g_vars->scene33_cube) g_vars->scene33_cubeX = g_vars->scene33_cube->_ox; break; case MSG_SC33_TRYKUBIK: sceneHandler33_tryCube(); break; case MSG_SC33_POUR: sceneHandler33_pour(); break; case MSG_SC33_HANDLEDOWN: sceneHandler33_handleDown(); break; case 29: { StaticANIObject *ani = g_nmi->_currentScene->getStaticANIObjectAtPos(g_nmi->_sceneRect.left + cmd->_x, g_nmi->_sceneRect.top + cmd->_y); if (!ani || !canInteractAny(g_nmi->_aniMan, ani, cmd->_param)) { int picId = g_nmi->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_nmi->_currentScene->getPictureObjectById(picId, 0); if (pic && pic->_id == PIC_SC33_ZONES) { sceneHandler33_clickZones(cmd); break; } if (!pic || !canInteractAny(g_nmi->_aniMan, pic, cmd->_param)) { if ((g_nmi->_sceneRect.right - cmd->_sceneClickX < 47 && g_nmi->_sceneRect.right < g_nmi->_sceneWidth - 1) || (cmd->_sceneClickX - g_nmi->_sceneRect.left < 47 && g_nmi->_sceneRect.left > 0)) g_nmi->processArcade(cmd); } } } break; case 33: if (g_nmi->_aniMan2) { int x = g_nmi->_aniMan2->_ox; if (x < g_nmi->_sceneRect.left + 200) g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left; if (x > g_nmi->_sceneRect.right - 200) g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right; g_nmi->sceneAutoScrolling(); } if (g_vars->scene33_cube) sceneHandler33_processVents(); g_nmi->_behaviorManager->updateBehaviors(); g_nmi->startSceneTrack(); break; default: break; } return 0; } } // End of namespace NGI