/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/input.h" #include "engines/nancy/cursor.h" #include "engines/nancy/graphics.h" #include "engines/nancy/sound.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/ui/button.h" namespace Nancy { namespace UI { Button::Button(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &clickSrcBounds, const Common::Rect &destBounds, const Common::Rect &hoverSrcBounds, const Common::Rect &disabledSrcBounds, const Common::Rect &baseSrcBounds) : RenderObject(zOrder, surface, clickSrcBounds, destBounds), surf(surface), _clickSrc(clickSrcBounds), _hoverSrc(hoverSrcBounds), _disabledSrc(disabledSrcBounds), _baseSrc(baseSrcBounds), _isClicked(false), _isDisabled(false) { if (!_baseSrc.isEmpty()) { _drawSurface.create(surf, _baseSrc); setVisible(true); } else { setVisible(false); } setTransparent(true); } void Button::handleInput(NancyInput &input) { if (_isDisabled && !_disabledSrc.isEmpty()) { return; } if (_screenPosition.contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspotArrow); if (!_hoverSrc.isEmpty() && !_isClicked) { _drawSurface.create(surf, _hoverSrc); setVisible(true); } if (input.input & NancyInput::kLeftMouseButtonUp) { _isClicked = true; if (_hoverSrc.isEmpty() && !_isDisabled) { setVisible(true); } else { _drawSurface.create(surf, _clickSrc); } } } else if (!_isClicked && _isVisible) { if (!_baseSrc.isEmpty()) { _drawSurface.create(surf, _baseSrc); setVisible(true); } else { setVisible(false); } } } void Button::setDisabled(bool disabled) { if (disabled) { _isDisabled = true; if (!_disabledSrc.isEmpty()) { _drawSurface.create(surf, _disabledSrc); setVisible(true); } else { if (!_baseSrc.isEmpty()) { _drawSurface.create(surf, _baseSrc); setVisible(true); } else { setVisible(false); } } } else { if (!_baseSrc.isEmpty()) { _drawSurface.create(surf, _baseSrc); setVisible(true); } else { setVisible(false); } _isDisabled = false; } } Toggle::Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect) : RenderObject(zOrder, surface, srcRect, destRect), surf(surface), _clickSrc(srcRect), _toggleState(false), _stateChanged(false) { setVisible(false); setTransparent(true); } void Toggle::handleInput(NancyInput &input) { _stateChanged = false; if (_screenPosition.contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspotArrow); if (input.input & NancyInput::kLeftMouseButtonUp) { setState(!_toggleState); } } } void Toggle::setState(bool toggleState) { if (_toggleState == toggleState) { return; } _toggleState = toggleState; _stateChanged = true; if (toggleState) { setVisible(true); } else { setVisible(false); } } } // End of namespace UI } // End of namespace Nancy