/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/cursor.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/setupmenu.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/ui/button.h" #include "engines/nancy/ui/scrollbar.h" #include "common/config-manager.h" namespace Common { DECLARE_SINGLETON(Nancy::State::SetupMenu); } namespace Nancy { namespace State { void SetupMenu::process() { switch (_state) { case kInit: init(); // fall through case kRun: run(); break; case kStop: stop(); break; } } void SetupMenu::onStateEnter(const NancyState::NancyState prevState) { registerGraphics(); } bool SetupMenu::onStateExit(const NancyState::NancyState nextState) { return true; } void SetupMenu::registerGraphics() { _background.registerGraphics(); for (auto &tog : _toggles) { tog->registerGraphics(); } for (auto &scroll : _scrollbars) { scroll->registerGraphics(); } if (_exitButton) { _exitButton->registerGraphics(); } } const Common::String SetupMenu::getToggleConfManKey(uint id) { GameType gameType = g_nancy->getGameType(); if (gameType == kGameTypeVampire) { // Note that toggle id 1 (interlaced video) is ignored since we don't support that option switch (id) { case 0 : return "subtitles"; case 2 : return "player_speech"; case 3 : return "character_speech"; default: return ""; } } else if (gameType <= kGameTypeNancy5) { switch (id) { case 0 : return "subtitles"; case 1 : return "player_speech"; case 2 : return "character_speech"; default: return ""; } } else { switch (id) { case 0 : return "subtitles"; case 1 : return "auto_move"; default: return ""; } } } void SetupMenu::init() { _setupData = GetEngineData(SET); assert(_setupData); if (g_nancy->getGameType() == kGameTypeVampire) { // There is a setup.bmp an the top directory of the first disk, // which we need to avoid _background.init(Common::Path("ART/").joinInPlace(_setupData->_imageName)); } else { _background.init(_setupData->_imageName); } _background.registerGraphics(); g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow); g_nancy->setMouseEnabled(true); g_nancy->_sound->stopSound("MSND"); for (uint i = 0; i < _setupData->_sounds.size(); ++i) { if (!g_nancy->_sound->isSoundPlaying(_setupData->_sounds[i])) { g_nancy->_sound->loadSound(_setupData->_sounds[i]); g_nancy->_sound->playSound(_setupData->_sounds[i]); } } _toggles.resize(_setupData->_buttonDests.size() - 1); for (uint i = 0; i < _setupData->_buttonDests.size() - 1; ++i) { _toggles[i].reset(new UI::Toggle(5, _background._drawSurface, _setupData->_buttonDownSrcs[i], _setupData->_buttonDests[i])); _toggles[i]->init(); } // Set toggle visibility for (uint i = 0; i < _toggles.size(); ++i) { _toggles[i]->setState(ConfMan.getBool(getToggleConfManKey(i), ConfMan.getActiveDomainName())); } _scrollbars.resize(_setupData->_scrollbarSrcs.size()); for (uint i = 0; i < _setupData->_scrollbarSrcs.size(); ++i) { _scrollbars[i].reset(new UI::Scrollbar(7, _setupData->_scrollbarSrcs[i], _background._drawSurface, Common::Point(_setupData->_scrollbarsCenterXPosL[i] + 1, _setupData->_scrollbarsCenterYPos[i]), _setupData->_scrollbarsCenterXPosR[i] + 1 - _setupData->_scrollbarsCenterXPosL[i] - 1, false)); _scrollbars[i]->init(); _scrollbars[i]->setVisible(true); } // Set scrollbar positions _scrollbars[0]->setPosition(ConfMan.getInt("speech_volume") / 255.0); _scrollbars[1]->setPosition(ConfMan.getInt("music_volume") / 255.0); _scrollbars[2]->setPosition(ConfMan.getInt("sfx_volume") / 255.0); _exitButton.reset(new UI::Button(5, _background._drawSurface, _setupData->_buttonDownSrcs.back(), _setupData->_buttonDests.back(), _setupData->_doneButtonHighlightSrc)); _exitButton->init(); _exitButton->setVisible(false); registerGraphics(); _state = kRun; } void SetupMenu::run() { NancyInput input = g_nancy->_input->getInput(); for (uint i = 0; i < _scrollbars.size(); ++i) { auto &scroll = _scrollbars[i]; float startPos = scroll->getPos(); scroll->handleInput(input); float endPos = scroll->getPos(); if (endPos != startPos) { Audio::Mixer::SoundType type = Audio::Mixer::SoundType::kSpeechSoundType; switch (i) { case 0 : type = Audio::Mixer::SoundType::kSpeechSoundType; ConfMan.setInt("speech_volume", endPos * 255, ConfMan.getActiveDomainName()); break; case 1 : type = Audio::Mixer::SoundType::kMusicSoundType; ConfMan.setInt("music_volume", endPos * 255, ConfMan.getActiveDomainName()); break; case 2 : type = Audio::Mixer::SoundType::kSFXSoundType; ConfMan.setInt("sfx_volume", endPos * 255, ConfMan.getActiveDomainName()); break; default: break; } g_system->getMixer()->setVolumeForSoundType(type, endPos * 255); } } for (uint i = 0; i < _toggles.size(); ++i) { auto &tog = _toggles[i]; tog->handleInput(input); if (tog->_stateChanged) { g_nancy->_sound->playSound("BUOK"); Common::String key = getToggleConfManKey(i); if (key.size()) { // Make sure we don't write an empty string as a key in ConfMan ConfMan.setBool(key, tog->_toggleState, ConfMan.getActiveDomainName()); } } } if (_exitButton) { _exitButton->handleInput(input); if (_exitButton->_isClicked) { g_nancy->_sound->playSound("BUOK"); _state = kStop; } } g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow); } void SetupMenu::stop() { if (g_nancy->_sound->isSoundPlaying("BUOK")) { return; } for (auto &sound : _setupData->_sounds) { g_nancy->_sound->stopSound(sound); } ConfMan.flushToDisk(); g_nancy->setToPreviousState(); } } // End of namespace State } // End of namespace Nancy