/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_RENDEROBJECT_H #define NANCY_RENDEROBJECT_H #include "common/path.h" #include "graphics/managed_surface.h" namespace Nancy { class NancyEngine; class GraphicsManager; // Loosely equivalent to the original engine's ZRenderStructs. // A subclass of this will be automatically updated and drawn from the graphics manager, // but initialization needs to be done manually. class RenderObject { friend class GraphicsManager; public: RenderObject(uint16 zOrder); RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds); virtual ~RenderObject(); virtual void init(); // Does not get called automatically virtual void registerGraphics(); // Does not get called automatically virtual void updateGraphics() {} void moveTo(const Common::Point &position); void moveTo(const Common::Rect &bounds); void setVisible(bool visible); void setTransparent(bool isTransparent); bool isVisible() const { return _isVisible; } // Only used by The Vampire Diaries void grabPalette(byte *colors, uint paletteStart = 0, uint paletteSize = 256); void setPalette(const Common::Path &paletteName, uint paletteStart = 0, uint paletteSize = 256); void setPalette(const byte *colors, uint paletteStart = 0, uint paletteSize = 256); bool hasMoved() const { return _previousScreenPosition != _screenPosition; } Common::Rect getScreenPosition() const; Common::Rect getPreviousScreenPosition() const; // Given a screen-space rect, convert it to the _drawSurface's local space Common::Rect convertToLocal(const Common::Rect &screen) const; // Given a local (to the _drawSurface) space rect, convert it to screen space Common::Rect convertToScreen(const Common::Rect &rect) const; Common::Rect getBounds() const { return Common::Rect(_screenPosition.width(), _screenPosition.height()); } uint16 getZOrder() const { return _z; } Graphics::ManagedSurface _drawSurface; protected: // Needed for proper handling of objects inside the viewport virtual bool isViewportRelative() const { return false; } bool _needsRedraw; bool _isVisible; bool _hasMoved; uint16 _z; Common::Rect _previousScreenPosition; Common::Rect _screenPosition; }; } // End of namespace Nancy #endif // NANCY_RENDEROBJECT_H