/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/misc/mousefollow.h" #include "engines/nancy/enginedata.h" #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" namespace Nancy { namespace Misc { MouseFollowObject::MouseFollowObject() : RenderObject(8) { _viewportData = GetEngineData(VIEW); } void MouseFollowObject::handleInput(NancyInput &input) { Common::Point mousePos = input.mousePos; Common::Rect viewport = _viewportData->screenPosition; if (!_isPickedUp || !viewport.contains(mousePos)) { return; } mousePos.x -= viewport.left; mousePos.y -= viewport.top; // Move the tile under the cursor Common::Rect newScreenPos = _drawSurface.getBounds(); newScreenPos.moveTo(mousePos); newScreenPos.translate(-newScreenPos.width() / 2, -newScreenPos.height() / 2); // Clip movement so the ring stays entirely inside the viewport if (newScreenPos.left < 0) { newScreenPos.translate(-newScreenPos.left, 0); } else if (newScreenPos.right > viewport.width()) { newScreenPos.translate(viewport.width() - newScreenPos.right, 0); } if (newScreenPos.top < 0) { newScreenPos.translate(0, -newScreenPos.top); } else if (newScreenPos.bottom > viewport.height()) { newScreenPos.translate(0, viewport.height() - newScreenPos.bottom); } if (newScreenPos != _screenPosition) { moveTo(newScreenPos); } } } // End of namespace Misc } // End of namespace Nancy