/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_MISC_LIGHTNING_H #define NANCY_MISC_LIGHTNING_H #include "engines/nancy/commontypes.h" namespace Nancy { namespace Misc { // Special class that handles The Vampire Diaries' lightning screen effect. // Activated by the LightningOn action record as well as at the endgame section class Lightning { public: enum LightningState { kBegin, kStartPulse, kPulse, kThunder, kNotRunning }; void beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent); void endLightning(); void run(); private: void handlePulse(bool on); void handleThunder(); //bool _isRunning = false; LightningState _state = kNotRunning; int16 _minRGBPercent = 0; int16 _maxRGBPercent = 0; int16 _minInterPulseDelay = 0; int16 _maxInterPulseDelay = 0; int16 _minPulseLength = 5; int16 _maxPulseLength = 0; int16 _minSoundStartDelay = 0; int16 _maxSoundStartDelay = 0; uint32 _nextStateTime = 0; uint32 _nextSoundTime0 = 0; uint32 _nextSoundTime1 = 0; int _nextSoundToPlay = 0; Common::Array _viewportObjs; Common::Array _viewportObjOriginalPalettes; }; } // End of namespace Misc } // End of namespace Nancy #endif // NANCY_MISC_LIGHTNING_H