/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_DETECTION_H #define NANCY_DETECTION_H #include "engines/advancedDetector.h" namespace Nancy { enum GameType { kGameTypeNone = 0, kGameTypeVampire = 1, kGameTypeNancy1 = 2, kGameTypeNancy2 = 3, kGameTypeNancy3 = 4, kGameTypeNancy4 = 5, kGameTypeNancy5 = 6, kGameTypeNancy6 = 7, kGameTypeNancy7 = 8, kGameTypeNancy8 = 9, kGameTypeNancy9 = 10, kGameTypeNancy10 = 11, kGameTypeNancy11 = 12, }; enum NancyGameFlags { GF_COMPRESSED = 1 << 0 }; struct NancyGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; GameType gameType; }; enum NancyDebugChannels { kDebugEngine = 1, kDebugActionRecord, kDebugScene, kDebugSound, kDebugVideo, kDebugHypertext, }; // Settings found in the original engine #define GAMEOPTION_PLAYER_SPEECH GUIO_GAMEOPTIONS1 #define GAMEOPTION_CHARACTER_SPEECH GUIO_GAMEOPTIONS2 #define GAMEOPTION_AUTO_MOVE GUIO_GAMEOPTIONS3 // Patch settings, general #define GAMEOPTION_FIX_SOFTLOCKS GUIO_GAMEOPTIONS4 #define GAMEOPTION_FIX_ANNOYANCES GUIO_GAMEOPTIONS5 // Patch settings, specific to each game #define GAMEOPTION_NANCY2_TIMER GUIO_GAMEOPTIONS6 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS7 } // End of namespace Nancy #endif // NANCY_DETECTION_H