/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_TWODIALPUZZLE_H #define NANCY_ACTION_TWODIALPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { // Puzzle with two circular dials overlaid on top of each other. Each dial has one correct // position, and can only be rotated in one direction. class TwoDialPuzzle : public RenderActionRecord { public: TwoDialPuzzle() : RenderActionRecord(7) {} virtual ~TwoDialPuzzle() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "TwoDialPuzzle"; } bool isViewportRelative() const override { return true; } Common::Path _imageName; bool _isClockwise[2] = { false, false }; uint16 _startPositions[2] = { 0, 0 }; Common::Rect _hotspots[2]; Common::Rect _dests[2]; Common::Array _srcs[2]; uint16 _correctPositions[2] = { 0, 0 }; SoundDescription _rotateSounds[2]; SceneChangeWithFlag _solveScene; uint16 _solveSoundDelay = 0; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; int16 _currentPositions[2] = { 0, 0 }; bool _isSolved = false; uint32 _solveSoundDelayTime = 0; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_TWODIALPUZZLE_H