/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_TWODIALPUZZLE_H
#define NANCY_ACTION_TWODIALPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Puzzle with two circular dials overlaid on top of each other. Each dial has one correct
// position, and can only be rotated in one direction.
class TwoDialPuzzle : public RenderActionRecord {
public:
TwoDialPuzzle() : RenderActionRecord(7) {}
virtual ~TwoDialPuzzle() {}
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "TwoDialPuzzle"; }
bool isViewportRelative() const override { return true; }
Common::Path _imageName;
bool _isClockwise[2] = { false, false };
uint16 _startPositions[2] = { 0, 0 };
Common::Rect _hotspots[2];
Common::Rect _dests[2];
Common::Array _srcs[2];
uint16 _correctPositions[2] = { 0, 0 };
SoundDescription _rotateSounds[2];
SceneChangeWithFlag _solveScene;
uint16 _solveSoundDelay = 0;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
int16 _currentPositions[2] = { 0, 0 };
bool _isSolved = false;
uint32 _solveSoundDelayTime = 0;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_TWODIALPUZZLE_H