/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_TELEPHONE_H
#define NANCY_ACTION_TELEPHONE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
class Font;
namespace Action {
class Telephone : public RenderActionRecord {
public:
struct PhoneCall {
Common::Array phoneNumber;
Common::String soundName;
Common::String text;
SceneChangeWithFlag sceneChange;
// NewPhone members
int16 directoryDisplayCondition = -1;
Common::Rect displaySrc;
};
enum CallState { kWaiting, kButtonPress, kRinging, kBadNumber, kPreCall, kCall, kHangUp };
Telephone(bool isNewPhone) :
RenderActionRecord(7),
_callState(kWaiting),
_buttonLastPushed(-1),
_selected(-1),
_checkNumbers(false),
_font(nullptr),
_animIsStopped(false),
_isNewPhone(isNewPhone) {}
virtual ~Telephone() {}
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return _isNewPhone ? "NewPhone" : "Telephone"; }
bool isViewportRelative() const override { return true; }
Common::Path _imageName;
Common::Array _srcRects;
Common::Array _destRects;
SoundDescription _genericDialogueSound;
SoundDescription _genericButtonSound;
SoundDescription _ringSound;
SoundDescription _dialToneSound;
SoundDescription _dialAgainSound;
SoundDescription _hangUpSound;
Common::Array _buttonSoundNames;
Common::String _addressBookString;
Common::String _dialAgainString;
SceneChangeWithFlag _reloadScene;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Common::Array _calls;
// NewPhone properties
bool _hasDisplay = false;
uint16 _displayFont = 0;
Common::Path _displayAnimName;
uint32 _displayAnimFrameTime = 0;
Common::Array _displaySrcs;
Common::Rect _displayDest;
bool _dialAutomatically = true;
Common::Rect _dirHighlightSrc;
Common::Rect _dialHighlightSrc;
int16 _upDirButtonID = -1;
int16 _downDirButtonID = -1;
int16 _dialButtonID = -1;
int16 _dirButtonID = -1;
Common::Rect _displayDialingSrc;
SoundDescription _preCallSound;
Common::Array _calledNumber;
Graphics::ManagedSurface _image;
Graphics::ManagedSurface _animImage;
CallState _callState;
int _buttonLastPushed;
int _selected;
bool _checkNumbers;
bool _animIsStopped;
uint32 _displayAnimEnd = 0;
uint16 _displayAnimFrame = 0;
int16 _displayedDirectory = 0;
bool _isShowingDirectory = false;
const Font *_font;
bool _isNewPhone;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_TELEPHONE_H