/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_TELEPHONE_H #define NANCY_ACTION_TELEPHONE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { class Font; namespace Action { class Telephone : public RenderActionRecord { public: struct PhoneCall { Common::Array phoneNumber; Common::String soundName; Common::String text; SceneChangeWithFlag sceneChange; // NewPhone members int16 directoryDisplayCondition = -1; Common::Rect displaySrc; }; enum CallState { kWaiting, kButtonPress, kRinging, kBadNumber, kPreCall, kCall, kHangUp }; Telephone(bool isNewPhone) : RenderActionRecord(7), _callState(kWaiting), _buttonLastPushed(-1), _selected(-1), _checkNumbers(false), _font(nullptr), _animIsStopped(false), _isNewPhone(isNewPhone) {} virtual ~Telephone() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return _isNewPhone ? "NewPhone" : "Telephone"; } bool isViewportRelative() const override { return true; } Common::Path _imageName; Common::Array _srcRects; Common::Array _destRects; SoundDescription _genericDialogueSound; SoundDescription _genericButtonSound; SoundDescription _ringSound; SoundDescription _dialToneSound; SoundDescription _dialAgainSound; SoundDescription _hangUpSound; Common::Array _buttonSoundNames; Common::String _addressBookString; Common::String _dialAgainString; SceneChangeWithFlag _reloadScene; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Common::Array _calls; // NewPhone properties bool _hasDisplay = false; uint16 _displayFont = 0; Common::Path _displayAnimName; uint32 _displayAnimFrameTime = 0; Common::Array _displaySrcs; Common::Rect _displayDest; bool _dialAutomatically = true; Common::Rect _dirHighlightSrc; Common::Rect _dialHighlightSrc; int16 _upDirButtonID = -1; int16 _downDirButtonID = -1; int16 _dialButtonID = -1; int16 _dirButtonID = -1; Common::Rect _displayDialingSrc; SoundDescription _preCallSound; Common::Array _calledNumber; Graphics::ManagedSurface _image; Graphics::ManagedSurface _animImage; CallState _callState; int _buttonLastPushed; int _selected; bool _checkNumbers; bool _animIsStopped; uint32 _displayAnimEnd = 0; uint16 _displayAnimFrame = 0; int16 _displayedDirectory = 0; bool _isShowingDirectory = false; const Font *_font; bool _isNewPhone; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_TELEPHONE_H