/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H #define NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace UI { class Scrollbar; } namespace Nancy { struct SoundEqualizerPuzzleData; namespace Action { class ViewportScrollbar; class SoundEqualizerPuzzle: public RenderActionRecord { public: SoundEqualizerPuzzle() : RenderActionRecord(7) {} virtual ~SoundEqualizerPuzzle(); void init() override; void registerGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; Common::Path _imageName; Common::Rect _buttonSrc; Common::Rect _buttonDest; Common::Rect _sliderSrc; Common::Array _sliderX; Common::Array _sliderYMin; Common::Array _sliderYMax; Common::Rect _lightSrc; Common::Array> _lightDests; Common::Array _sliderInitialPositions; Common::Array _sounds; Common::Array _minVolume; Common::Array _maxVolume; Common::Array _minRate; Common::Array _maxRate; uint16 _solveChannelID = 0; uint16 _solveMinVolume = 0; uint16 _solveMaxVolume = 0; uint16 _solveMinRate = 0; uint16 _solveMaxRate = 0; SceneChangeDescription _exitScene; SoundDescription _exitSound; FlagDescription _solveFlag; Graphics::ManagedSurface _image; Common::Array _sliders; SoundEqualizerPuzzleData *_puzzleState = nullptr; protected: Common::String getRecordTypeName() const override { return "SoundEqualizerPuzzle"; } bool isViewportRelative() const override { return true; } void updateSlider(uint sliderID); }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H