/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H
#define NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace UI {
class Scrollbar;
}
namespace Nancy {
struct SoundEqualizerPuzzleData;
namespace Action {
class ViewportScrollbar;
class SoundEqualizerPuzzle: public RenderActionRecord {
public:
SoundEqualizerPuzzle() : RenderActionRecord(7) {}
virtual ~SoundEqualizerPuzzle();
void init() override;
void registerGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
Common::Path _imageName;
Common::Rect _buttonSrc;
Common::Rect _buttonDest;
Common::Rect _sliderSrc;
Common::Array _sliderX;
Common::Array _sliderYMin;
Common::Array _sliderYMax;
Common::Rect _lightSrc;
Common::Array> _lightDests;
Common::Array _sliderInitialPositions;
Common::Array _sounds;
Common::Array _minVolume;
Common::Array _maxVolume;
Common::Array _minRate;
Common::Array _maxRate;
uint16 _solveChannelID = 0;
uint16 _solveMinVolume = 0;
uint16 _solveMaxVolume = 0;
uint16 _solveMinRate = 0;
uint16 _solveMaxRate = 0;
SceneChangeDescription _exitScene;
SoundDescription _exitSound;
FlagDescription _solveFlag;
Graphics::ManagedSurface _image;
Common::Array _sliders;
SoundEqualizerPuzzleData *_puzzleState = nullptr;
protected:
Common::String getRecordTypeName() const override { return "SoundEqualizerPuzzle"; }
bool isViewportRelative() const override { return true; }
void updateSlider(uint sliderID);
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_SOUNDEQUALIZERPUZZLE_H