/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_SLIDERPUZZLE_H
#define NANCY_ACTION_SLIDERPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
struct SPUZ;
struct SliderPuzzleData;
namespace Action {
class SliderPuzzle: public RenderActionRecord {
public:
enum SolveState { kNotSolved, kWaitForSound };
SliderPuzzle() : RenderActionRecord(7) {}
virtual ~SliderPuzzle() {}
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
SliderPuzzleData *_puzzleState = nullptr;
Common::Path _imageName;
uint16 _width = 0;
uint16 _height = 0;
Common::Array> _srcRects;
Common::Array> _destRects;
Common::Array> _startTileOrder;
Common::Array> _correctTileOrder;
SoundDescription _clickSound;
SceneChangeWithFlag _solveExitScene;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
bool _retainState = true;
SolveState _solveState = kNotSolved;
Graphics::ManagedSurface _image;
protected:
Common::String getRecordTypeName() const override { return "SliderPuzzle"; }
bool isViewportRelative() const override { return true; }
void drawTile(int tileID, uint posX, uint posY);
void undrawTile(uint posX, uint posY);
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_SLIDERPUZZLE_H