/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_SLIDERPUZZLE_H #define NANCY_ACTION_SLIDERPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { struct SPUZ; struct SliderPuzzleData; namespace Action { class SliderPuzzle: public RenderActionRecord { public: enum SolveState { kNotSolved, kWaitForSound }; SliderPuzzle() : RenderActionRecord(7) {} virtual ~SliderPuzzle() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; SliderPuzzleData *_puzzleState = nullptr; Common::Path _imageName; uint16 _width = 0; uint16 _height = 0; Common::Array> _srcRects; Common::Array> _destRects; Common::Array> _startTileOrder; Common::Array> _correctTileOrder; SoundDescription _clickSound; SceneChangeWithFlag _solveExitScene; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; bool _retainState = true; SolveState _solveState = kNotSolved; Graphics::ManagedSurface _image; protected: Common::String getRecordTypeName() const override { return "SliderPuzzle"; } bool isViewportRelative() const override { return true; } void drawTile(int tileID, uint posX, uint posY); void undrawTile(uint posX, uint posY); }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_SLIDERPUZZLE_H