/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/puzzledata.h" #include "engines/nancy/action/puzzle/sliderpuzzle.h" #include "engines/nancy/state/scene.h" namespace Nancy { namespace Action { void SliderPuzzle::init() { _drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat()); _drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); g_nancy->_resource->loadImage(_imageName, _image); } void SliderPuzzle::readData(Common::SeekableReadStream &stream) { _puzzleState = (SliderPuzzleData *)NancySceneState.getPuzzleData(SliderPuzzleData::getTag()); assert(_puzzleState); readFilename(stream, _imageName); _width = stream.readUint16LE(); _height = stream.readUint16LE(); _srcRects.resize(_height); for (uint y = 0; y < _height; ++y) { readRectArray(stream, _srcRects[y], _width, 6); } stream.skip((6 - _height) * 6 * 16); _destRects.resize(_height); for (uint y = 0; y < _height; ++y) { readRectArray(stream, _destRects[y], _width, 6); } stream.skip((6 - _height) * 6 * 16); _screenPosition = _destRects[0][0]; for (uint y = 0; y < _height; ++y) { for (uint x = 0; x < _width; ++x) { _screenPosition.extend(_destRects[y][x]); } } if (g_nancy->getGameType() >= kGameTypeNancy9) { _retainState = stream.readByte(); _startTileOrder.resize(_height); for (uint y = 0; y < _height; ++y) { _startTileOrder[y].resize(_width); for (uint x = 0; x < _width; ++x) { _startTileOrder[y][x] = stream.readSint16LE(); } stream.skip((6 - _width) * 2); } stream.skip((6 - _height) * 6 * 2); } else { auto *spuzData = GetEngineData(SPUZ); assert(spuzData); _startTileOrder = spuzData->tileOrder[NancySceneState.getDifficulty()]; } _correctTileOrder.resize(_height); for (uint y = 0; y < _height; ++y) { _correctTileOrder[y].resize(_width); for (uint x = 0; x < _width; ++x) { _correctTileOrder[y][x] = stream.readSint16LE(); } stream.skip((6 - _width) * 2); } stream.skip((6 - _height) * 6 * 2); _clickSound.readNormal(stream); _solveExitScene.readData(stream); _solveSound.readNormal(stream); _exitScene.readData(stream); readRect(stream, _exitHotspot); } void SliderPuzzle::execute() { switch (_state) { case kBegin: _puzzleState = (SliderPuzzleData *)NancySceneState.getPuzzleData(SliderPuzzleData::getTag()); assert(_puzzleState); init(); registerGraphics(); if (!_puzzleState->playerHasTriedPuzzle || !_retainState) { _puzzleState->playerTileOrder = _startTileOrder; _puzzleState->playerHasTriedPuzzle = true; } for (uint y = 0; y < _height; ++y) { for (uint x = 0; x < _width; ++x) { drawTile(_puzzleState->playerTileOrder[y][x], x, y); } } NancySceneState.setNoHeldItem(); g_nancy->_sound->loadSound(_clickSound); _state = kRun; // fall through case kRun: switch (_solveState) { case kNotSolved: for (uint y = 0; y < _height; ++y) { for (uint x = 0; x < _width; ++x) { if (_puzzleState->playerTileOrder[y][x] != _correctTileOrder[y][x]) { return; } } } g_nancy->_sound->loadSound(_solveSound); g_nancy->_sound->playSound(_solveSound); _solveState = kWaitForSound; break; case kWaitForSound: if (!g_nancy->_sound->isSoundPlaying(_solveSound)) { g_nancy->_sound->stopSound(_solveSound); _state = kActionTrigger; } break; } break; case kActionTrigger: switch (_solveState) { case kNotSolved: _exitScene.execute(); break; case kWaitForSound: _solveExitScene.execute(); _puzzleState->playerHasTriedPuzzle = false; break; } g_nancy->_sound->stopSound(_clickSound); finishExecution(); } } void SliderPuzzle::handleInput(NancyInput &input) { if (_state != kRun || _solveState != kNotSolved) { return; } if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; } return; } int currentTileX = -1; int currentTileY = -1; uint direction = 0; for (uint y = 0; y < _height; ++y) { bool shouldBreak = false; for (uint x = 0; x < _width; ++x) { if (x > 0 && _puzzleState->playerTileOrder[y][x - 1] < 0) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[y][x]).contains(input.mousePos)) { currentTileX = x; currentTileY = y; direction = kLeft; shouldBreak = true; break; } } else if ((int)x < _width - 1 && _puzzleState->playerTileOrder[y][x + 1] < 0) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[y][x]).contains(input.mousePos)) { currentTileX = x; currentTileY = y; direction = kRight; shouldBreak = true; break; } } else if (y > 0 && _puzzleState->playerTileOrder[y - 1][x] < 0) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[y][x]).contains(input.mousePos)) { currentTileX = x; currentTileY = y; direction = kUp; shouldBreak = true; break; } } else if ((int)y < _height - 1 && _puzzleState->playerTileOrder[y + 1][x] < 0) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[y][x]).contains(input.mousePos)) { currentTileX = x; currentTileY = y; direction = kDown; shouldBreak = true; break; } } } if (shouldBreak) { break; } } if (currentTileX != -1) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (!g_nancy->_sound->isSoundPlaying(_clickSound) && input.input & NancyInput::kLeftMouseButtonUp) { g_nancy->_sound->playSound(_clickSound); switch (direction) { case kUp: { uint curTileID = _puzzleState->playerTileOrder[currentTileY][currentTileX]; drawTile(curTileID, currentTileX, currentTileY - 1); undrawTile(currentTileX, currentTileY); _puzzleState->playerTileOrder[currentTileY - 1][currentTileX] = curTileID; _puzzleState->playerTileOrder[currentTileY][currentTileX] = -10; break; } case kDown: { uint curTileID = _puzzleState->playerTileOrder[currentTileY][currentTileX]; drawTile(curTileID, currentTileX, currentTileY + 1); undrawTile(currentTileX, currentTileY); _puzzleState->playerTileOrder[currentTileY + 1][currentTileX] = curTileID; _puzzleState->playerTileOrder[currentTileY][currentTileX] = -10; break; } case kLeft: { uint curTileID = _puzzleState->playerTileOrder[currentTileY][currentTileX]; drawTile(curTileID, currentTileX - 1, currentTileY); undrawTile(currentTileX, currentTileY); _puzzleState->playerTileOrder[currentTileY][currentTileX - 1] = curTileID; _puzzleState->playerTileOrder[currentTileY][currentTileX] = -10; break; } case kRight: { uint curTileID = _puzzleState->playerTileOrder[currentTileY][currentTileX]; drawTile(curTileID, currentTileX + 1, currentTileY); undrawTile(currentTileX, currentTileY); _puzzleState->playerTileOrder[currentTileY][currentTileX + 1] = curTileID; _puzzleState->playerTileOrder[currentTileY][currentTileX] = -10; break; } } } } } void SliderPuzzle::drawTile(int tileID, uint posX, uint posY) { if (tileID < 0) { undrawTile(posX, posY); return; } Common::Point destPoint(_destRects[posY][posX].left - _screenPosition.left, _destRects[posY][posX].top - _screenPosition.top); _drawSurface.blitFrom(_image, _srcRects[tileID / _height][tileID % _width], destPoint); _needsRedraw = true; } void SliderPuzzle::undrawTile(uint posX, uint posY) { Common::Rect bounds = _destRects[posY][posX]; bounds.translate(-_screenPosition.left, -_screenPosition.top); _drawSurface.fillRect(bounds, g_nancy->_graphics->getTransColor()); _needsRedraw = true; } } // End of namespace Action } // End of namespace Nancy