/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_RIDDLEPUZZLE_H #define NANCY_ACTION_RIDDLEPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { struct RiddlePuzzleData; namespace Action { class RiddlePuzzle : public RenderActionRecord { public: enum SolveState { kWaitForSound, kNotSolved, kFailed, kSolvedOne, kSolvedAll }; RiddlePuzzle() : RenderActionRecord(7) {} virtual ~RiddlePuzzle(); void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void onPause(bool paused) override; void handleInput(NancyInput &input) override; protected: struct Riddle { Common::String text; SoundDescription sound; Common::Array answers; SceneChangeWithFlag sceneIncorrect; SoundDescription soundIncorrect; SceneChangeWithFlag sceneCorrect; SoundDescription soundCorrect; }; Common::String getRecordTypeName() const override { return "RiddlePuzzle"; } bool isViewportRelative() const override { return true; } void drawText(); uint16 _viewportTextFontID = 0; uint16 _textboxTextFontID = 0; Time _cursorBlinkTime; SoundDescription _typeSound; SoundDescription _eraseSound; SoundDescription _enterSound; SceneChangeWithFlag _successSceneChange; SoundDescription _successSound; SceneChangeWithFlag _exitSceneChange; SoundDescription _exitSound; Common::Rect _exitHotspot; Common::Array _riddles; Time _nextBlinkTime; SolveState _solveState = kWaitForSound; bool _playerHasHitReturn = false; Common::String _playerInput; uint _riddleID = 0; RiddlePuzzleData *_puzzleState = nullptr; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_RIDDLEPUZZLE_H